Fly (Rayman Jungle Run): Difference between revisions
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== Levels == | == Levels == | ||
=== Propeller Head === | === Propeller Head === | ||
Propeller Head is the first level where the player can glide. The level features several pits which have to be jumped over using the [[helicopter]]. It also features winds which the player can use the float upwards with the [[helicopter]]. | |||
{| | {| | ||
| [[File:Jungle Run 2-1 Screenshot 1.png|320px|thumb|left|]] | | [[File:Jungle Run 2-1 Screenshot 1.png|320px|thumb|left|The start of the level Propeller Head.]] | ||
| [[File:Jungle Run 2-1 Screenshot 2.png|320px|thumb|center|]] | | [[File:Jungle Run 2-1 Screenshot 2.png|320px|thumb|center|[[Rayman]] using his [[helicopter]] in wind.]] | ||
| [[File:Jungle Run 2-1 Screenshot 3.png|320px|thumb|right|]] | | [[File:Jungle Run 2-1 Screenshot 3.png|320px|thumb|right|[[Rayman]] once again using his [[helicopter]] in wind.]] | ||
|} | |} | ||
=== The Root of All Evil === | === The Root of All Evil === | ||
The Root of All Evil has the player using the [[helicopter]] in winds between [[darkroot]]s. | |||
{| | {| | ||
| [[File:Jungle Run 2-2 Screenshot 1.png|320px|thumb|left|]] | | [[File:Jungle Run 2-2 Screenshot 1.png|320px|thumb|left|The start of the level The Root of All Evil.]] | ||
| [[File:Jungle Run 2-2 Screenshot 2.png|320px|thumb|center|]] | | [[File:Jungle Run 2-2 Screenshot 2.png|320px|thumb|center|[[Rayman]] using his [[helicopter]] above a [[darkroot]].]] | ||
| [[File:Jungle Run 2-2 Screenshot 3.png|320px|thumb|right|]] | | [[File:Jungle Run 2-2 Screenshot 3.png|320px|thumb|right|[[Rayman]] on a [[swingman]].]] | ||
|} | |} | ||
=== Down to Earth === | === Down to Earth === | ||
Down to Earth takes place in a mountains area where the [[helicopter]] must be used at precise times to collect all [[Lum (UbiArt games)|Lum]]s. | |||
{| | {| | ||
| [[File:Jungle Run 2-3 Screenshot 1.png|320px|thumb|left|]] | | [[File:Jungle Run 2-3 Screenshot 1.png|320px|thumb|left|The start of the level Down to Earth.]] | ||
| [[File:Jungle Run 2-3 Screenshot 2.png|320px|thumb|center|]] | | [[File:Jungle Run 2-3 Screenshot 2.png|320px|thumb|center|A [[Skull Coin]].]] | ||
| [[File:Jungle Run 2-3 Screenshot 3.png|320px|thumb|right|]] | | [[File:Jungle Run 2-3 Screenshot 3.png|320px|thumb|right|Another [[Skull Coin]].]] | ||
|} | |} | ||
=== Night of the Living Roots === | === Night of the Living Roots === | ||
Night of the Living Roots has many [[darkroot]]s in a darker setting. | |||
{| | {| | ||
| [[File:Jungle Run 2-4 Screenshot 1.png|320px|thumb|left|]] | | [[File:Jungle Run 2-4 Screenshot 1.png|320px|thumb|left|The start of the level Night of the Living Roots.]] | ||
| [[File:Jungle Run 2-4 Screenshot 2.png|320px|thumb|center|]] | | [[File:Jungle Run 2-4 Screenshot 2.png|320px|thumb|center|The player has the stop using the [[helicopter]] at the right time.]] | ||
| [[File:Jungle Run 2-4 Screenshot 3.png|320px|thumb|right|]] | | [[File:Jungle Run 2-4 Screenshot 3.png|320px|thumb|right|[[Rayman]] in some wind.]] | ||
|} | |} | ||
=== Journey to the Sun === | === Journey to the Sun === | ||
Journey to the Sun once again takes place in a darker setting, but with the player moving upwards to finally come out in a lit up area. | |||
{| | {| | ||
| [[File:Jungle Run 2-5 Screenshot 1.png|320px|thumb|left|]] | | [[File:Jungle Run 2-5 Screenshot 1.png|320px|thumb|left|The start of the level Journey to the Sun.]] | ||
| [[File:Jungle Run 2-5 Screenshot 2.png|320px|thumb|center|]] | | [[File:Jungle Run 2-5 Screenshot 2.png|320px|thumb|center|The [[Skull Coin]] can only be collected by not jumping at first.]] | ||
| [[File:Jungle Run 2-5 Screenshot 3.png|320px|thumb|right|]] | | [[File:Jungle Run 2-5 Screenshot 3.png|320px|thumb|right|A [[heart]].]] | ||
|} | |} | ||
=== Zip Past! === | === Zip Past! === | ||
Zip Past! introduces zip-lines which the player must use to get around. | |||
{| | {| | ||
| [[File:Jungle Run 2-6 Screenshot 1.png|320px|thumb|left|]] | | [[File:Jungle Run 2-6 Screenshot 1.png|320px|thumb|left|The start of the level Zip Past!.]] | ||
| [[File:Jungle Run 2-6 Screenshot 2.png|320px|thumb|center|]] | | [[File:Jungle Run 2-6 Screenshot 2.png|320px|thumb|center|[[Rayman]] on a zip-line.]] | ||
| [[File:Jungle Run 2-6 Screenshot 3.png|320px|thumb|right|]] | | [[File:Jungle Run 2-6 Screenshot 3.png|320px|thumb|right|[[Rayman]] on another zip-line.]] | ||
|} | |} | ||
=== One Flew Over the Cuckoo's Rests === | === One Flew Over the Cuckoo's Rests === | ||
One Flew Over the Cuckoo's Rests introduces the [[Blowing Bird]] enemies. | |||
{| | {| | ||
| [[File:Jungle Run 2-7 Screenshot 1.png|320px|thumb|left|]] | | [[File:Jungle Run 2-7 Screenshot 1.png|320px|thumb|left|The start of the level One Flew Over the Cuckoo's Rests.]] | ||
| [[File:Jungle Run 2-7 Screenshot 2.png|320px|thumb|center|]] | | [[File:Jungle Run 2-7 Screenshot 2.png|320px|thumb|center|Two [[Blowing Bird]]s.]] | ||
| [[File:Jungle Run 2-7 Screenshot 3.png|320px|thumb|right|]] | | [[File:Jungle Run 2-7 Screenshot 3.png|320px|thumb|right|A bunch of roots growing out.]] | ||
|} | |} | ||
=== Red Sky at Night, Shepherd's light === | === Red Sky at Night, Shepherd's light === | ||
Red Sky at Night, Shepherd's light has zip-lines, [[darkroot]]s and wind. | |||
{| | {| | ||
| [[File:Jungle Run 2-8 Screenshot 1.png|320px|thumb|left|]] | | [[File:Jungle Run 2-8 Screenshot 1.png|320px|thumb|left|The start of the level Red Sky at Night, Shepherd's light.]] | ||
| [[File:Jungle Run 2-8 Screenshot 2.png|320px|thumb|center|]] | | [[File:Jungle Run 2-8 Screenshot 2.png|320px|thumb|center|A zip-line.]] | ||
| [[File:Jungle Run 2-8 Screenshot 3.png|320px|thumb|right|]] | | [[File:Jungle Run 2-8 Screenshot 3.png|320px|thumb|right|A [[Skull Coin]].]] | ||
|} | |} | ||
=== Green Grove === | === Green Grove === | ||
Green Grove has the player using the [[helicopter]] between [[darkroot]]s. | |||
{| | {| | ||
| [[File:Jungle Run 2-9 Screenshot 1.png|320px|thumb|left|]] | | [[File:Jungle Run 2-9 Screenshot 1.png|320px|thumb|left|The start of the level Green Grove.]] | ||
| [[File:Jungle Run 2-9 Screenshot 2.png|320px|thumb|center|]] | | [[File:Jungle Run 2-9 Screenshot 2.png|320px|thumb|center|A tight passage between the [[darkroot]]s.]] | ||
| [[File:Jungle Run 2-9 Screenshot 3.png|320px|thumb|right|]] | | [[File:Jungle Run 2-9 Screenshot 3.png|320px|thumb|right|A [[Blowing Bird]].]] | ||
|} | |} | ||
=== Bad Breath of Death === | === Bad Breath of Death === | ||
Bad Breath of Death, unlocked once 5 [[Skull Tooth|Skull Teeth]] have been collected, takes place in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Unlike Leaps of Faith, this level features a split path where there are two paths to choose between. | |||
{| | {| | ||
|- | |- | ||
| [[File:Jungle Run 2-10 Screenshot 1.png|320px|thumb|left|]] | | [[File:Jungle Run 2-10 Screenshot 1.png|320px|thumb|left|The start of the level Bad Breath of Death.]] | ||
| [[File:Jungle Run 2-10 Screenshot 2.png|320px|thumb|center|]] | | [[File:Jungle Run 2-10 Screenshot 2.png|320px|thumb|center|A [[darkroot]].]] | ||
| [[File:Jungle Run 2-10 Screenshot 3.png|320px|thumb|right|]] | | [[File:Jungle Run 2-10 Screenshot 3.png|320px|thumb|right|A passage requiring wall-jumping.]] | ||
|- | |- | ||
| [[File:Jungle Run 2-10 Screenshot 4.png|320px|thumb|left|]] | | [[File:Jungle Run 2-10 Screenshot 4.png|320px|thumb|left|A windy area.]] | ||
| [[File:Jungle Run 2-10 Screenshot 5.png|320px|thumb|center|]] | | [[File:Jungle Run 2-10 Screenshot 5.png|320px|thumb|center|The player has to wait for the right timing to jump.]] | ||
| [[File:Jungle Run 2-10 Screenshot 6.png|320px|thumb|right|]] | | [[File:Jungle Run 2-10 Screenshot 6.png|320px|thumb|right|The end of the level.]] | ||
|} | |} | ||
Revision as of 19:18, 2 June 2017
| Jump | ||
|---|---|---|
| ← Jump | Wall Run → | |
Fly is the second level pack in Rayman Jungle Run. In this pack, Rayman gains the ability to use his helicopter to glide. The levels here all take place in the Jibberish Jungle, except for the last one which takes place in the Land of the Livid Dead. Once again all the levels in the pack are made as one big level, with the start of a level continuing of the end of the previous one.
Levels
Propeller Head
Propeller Head is the first level where the player can glide. The level features several pits which have to be jumped over using the helicopter. It also features winds which the player can use the float upwards with the helicopter.
The Root of All Evil
The Root of All Evil has the player using the helicopter in winds between darkroots.
Down to Earth
Down to Earth takes place in a mountains area where the helicopter must be used at precise times to collect all Lums.
Night of the Living Roots
Night of the Living Roots has many darkroots in a darker setting.
Journey to the Sun
Journey to the Sun once again takes place in a darker setting, but with the player moving upwards to finally come out in a lit up area.
Zip Past!
Zip Past! introduces zip-lines which the player must use to get around.
One Flew Over the Cuckoo's Rests
One Flew Over the Cuckoo's Rests introduces the Blowing Bird enemies.
Red Sky at Night, Shepherd's light
Red Sky at Night, Shepherd's light has zip-lines, darkroots and wind.
Green Grove
Green Grove has the player using the helicopter between darkroots.
Bad Breath of Death
Bad Breath of Death, unlocked once 5 Skull Teeth have been collected, takes place in the Land of the Livid Dead. Unlike Leaps of Faith, this level features a split path where there are two paths to choose between.
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Level packs from Rayman Jungle Run |

































