Burnin' Rock: Difference between revisions

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| objective = Defeat Rockin' Phantom
| objective = Defeat Rockin' Phantom
| enemies =
| enemies =
?
* [[Rockin' Phantom]]
* ? [[Goomba]]s
* ? [[Flamin' Stooge]]s (infinitely spawning)
* 1 [[Fieldbreaker]]s
| rewards = None (immediately followed by [[Operatic Showdown]])
| rewards = None (immediately followed by [[Operatic Showdown]])
| turn target = 6
}}
}}


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This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]].
This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]].


In order to defeat the [[Phantom]], known in this phase as '''Rockin' Phantom''', the heroes must first dash the lights to break them. Once all of the lights are destroyed, the [[Phantom]] is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase. Once cleared, the battle is immediately followed by [[Operatic Showdown]].
==Layout==
The battlefield is expansive, with the [[Phantom]] positioned in the center. It features varying degrees of elevation, with jump tiles and [[flying ring]]s strategically dispersed across the entire battleground.


In order to defeat the [[Phantom]], known in this phase as "Rockin' Phantom", the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the [[Phantom]], while another is positioned near the heroes' starting point.
Enemies include [[Flamin' Stooge]]s and numerous groups of [[Goomba]]s, on top of which a single [[Fieldbreaker]] can be found on the highest point of the battlefield, behind the [[Phantom]].
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase. After a bit, [[Darkmess portal]]s appear, spawning new [[Flamin' Stooge]]s.
{{Rayman in the Phantom Show}}


[[Category:Battles from Rayman in the Phantom Show]]
[[Category:Battles from Rayman in the Phantom Show]]

Revision as of 21:30, 7 September 2023

Burnin' Rock
Burnin' Rock
Quest

The Control Room

Party members
Objective

Defeat Rockin' Phantom

Enemies
Rewards

None (immediately followed by Operatic Showdown)

Turn target

6

Burnin' Rock is the second of the three final battles against the Phantom in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It is part of the main quest The Control Room.

This battle immediately follows the previous one, Spectral Swing. It has no results screen, and is itself immediately followed by Operatic Showdown.

Layout

The battlefield is expansive, with the Phantom positioned in the center. It features varying degrees of elevation, with jump tiles and flying rings strategically dispersed across the entire battleground.

In order to defeat the Phantom, known in this phase as "Rockin' Phantom", the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the Phantom, while another is positioned near the heroes' starting point.

Enemies include Flamin' Stooges and numerous groups of Goombas, on top of which a single Fieldbreaker can be found on the highest point of the battlefield, behind the Phantom.

Once all of the lights are destroyed, the Phantom becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase. After a bit, Darkmess portals appear, spawning new Flamin' Stooges.