Burnin' Rock: Difference between revisions
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| objective = Defeat Rockin' Phantom | | objective = Defeat Rockin' Phantom | ||
| enemies = | | enemies = | ||
* [[Rockin' Phantom]] | * [[Phantom|Rockin' Phantom]] | ||
* ? [[Goomba]]s | * ? [[Goomba]]s | ||
* ? [[Flamin' Stooge]]s (infinitely spawning) | * ? [[Flamin' Stooge]]s (infinitely spawning) | ||
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==Layout== | ==Layout== | ||
The battlefield is expansive, with the [[Phantom]] positioned in the center. It features varying degrees of elevation, with jump tiles and [[flying ring]]s strategically dispersed across the entire battleground. | The battlefield is expansive, with the [[Phantom]] positioned in the center. It features varying degrees of elevation, with jump tiles and [[flying ring]]s strategically dispersed across the entire battleground. | ||
Enemies include [[Flamin' Stooge]]s and numerous groups of [[Goomba]]s, on top of which a single [[Fieldbreaker]] can be found on the highest point of the battlefield, behind the [[Phantom]]. After a bit, [[Darkmess portal]]s appear, spawning new [[Flamin' Stooge]]s. | |||
In order to defeat the [[Phantom]], known in this phase as "Rockin' Phantom", the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the [[Phantom]], while another is positioned near the heroes' starting point. | In order to defeat the [[Phantom]], known in this phase as "Rockin' Phantom", the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the [[Phantom]], while another is positioned near the heroes' starting point. | ||
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase. | |||
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase | |||
{{Rayman in the Phantom Show}} | {{Rayman in the Phantom Show}} | ||
[[Category:Battles from Rayman in the Phantom Show]] | [[Category:Battles from Rayman in the Phantom Show]] | ||
Revision as of 08:38, 8 September 2023
This article is a stub, please share your knowledge by expanding it!
| Burnin' Rock | |
|---|---|
| Quest | |
| Party members | |
| Objective |
Defeat Rockin' Phantom |
| Enemies |
|
| Rewards |
None (immediately followed by Operatic Showdown) |
| Turn target |
6 |
Burnin' Rock is the second of the three final battles against the Phantom in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It is part of the main quest The Control Room.
This battle immediately follows the previous one, Spectral Swing. It has no results screen, and is itself immediately followed by Operatic Showdown.
Layout
The battlefield is expansive, with the Phantom positioned in the center. It features varying degrees of elevation, with jump tiles and flying rings strategically dispersed across the entire battleground.
Enemies include Flamin' Stooges and numerous groups of Goombas, on top of which a single Fieldbreaker can be found on the highest point of the battlefield, behind the Phantom. After a bit, Darkmess portals appear, spawning new Flamin' Stooges.
In order to defeat the Phantom, known in this phase as "Rockin' Phantom", the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the Phantom, while another is positioned near the heroes' starting point.
Once all of the lights are destroyed, the Phantom becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase.