Spellbound Forest (Rayman 1)

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Spellbound Forest
Spellbound Forest
← Intro Airy Tunes

Cages 4 Lives 9

Spellbound Forest is the first level in the Game Boy Color version of Rayman. It is built to resemble the Dream Forest from the original game. It is split up into four phases. In the opening cutscene, the Tings meet a sleeping Rayman and inform him that Mr Dark has imprisoned the Electoons and stolen their energy for himself, throwing the world into chaos and darkness. Rayman determines not to let Mr Dark do this, and sets out to find him, collecting any Tings and breaking any cages that he finds along the way.

Part 1

The first phase is a straightforward level with no enemies or cages, not unlike the first stage of Pink Plant Woods in the original version of the game, from which it probably draws inspiration. It is designed this way to allow the player to familiarize themself with Rayman's basic abilities and the game mechanics. Rayman spawns on a grassy ledge above some water. Moving on, he will find his first jump and some Tings to collect. Across the ledge, there is a vine to climb. Jumping to the left from the top of this vine will let Rayman find his first new life. Once that is obtained, he can continue right across two further ledges and another vine until he reaches a larger section of land with a swinging plum. Dropping into a hole below the plum will yield another new life. Riding the plum will earn Rayman his first heart, which is this game's version of healing items, and lead him to two small ledges, the second of which has the exit sign on it. If Rayman drops down here between the two ledges, he can collect the Ubi-Key.

Part 2

This part is longer and more complex than the first one. Rayman must begin by moving right and jumping a gap, collecting three Tings as he goes. As he does this, a moving platform will appear on the far left, back the way he came, which will lead him to the first cage of the game. However, this cage cannot be reached until Rayman has gained the helicopter power. Taking this route will also reveal the first enemy of the game, which appears to be a flying Antitoon.

Next, Rayman will have to jump onto a swinging plum, and then onto a falling platform, before finally landing on top of a tree. From there, he can leap to the next major platform. There, he will find a bouncing plum and a vine. He can also jump down on the left side of the ledge to find the game's first bonus level. Taking the vine will lead Rayman to another new life.

Once he is ready, he can use his fist to punch the bouncing plum to the water on the right of the platform and ride it across, encountering piranhas on the way. He will eventually come to a series of small islands where he will encounter the first cage that can be broken. After crossing more vines, ledges, plums and encountering two Antitoons and a Livingstone, he will come to the level's exit sign. There is, however, another secret area that can be accessed using the two vines above the exit sign.

Part 3

The third part is one of the three levels in the game where the player must avoid rising water, similar to the first stage of the Swamps of Forgetfulness in the original version of the game. A short clip will play prior to the start of this stage showing Rayman jumping out of some violent waters, warning the player of the flood about to start in the new stage.

Rayman starts by moving right until he comes to a platform which he can use to get away from the rising water. He must climb the level using ledges and platforms, collecting Tings as he goes, until finally he reaches a large ledge with a tree. He can use a vine to reach a large, sloped ledge on top of the tree and carry on upwards. Further along, he will encounter an Antitoon and finally reach the top of another tree. From there, he can jump a few more vines and land on a rising platform which will lead to a large ledge with another new life. There is a series of smaller ledges which will take him to the level's cage. This can be reached by jumping left and climbing a vine.

Once the cage is smashed, Rayman can continue to the next ledge and follow it upwards, climb on a vine, and jump to a final ledge where he will be able to exit the level.

Part 4

The fourth part is the longest part of Spellbound Forest. Rayman must first move right, over a small gap, until he comes to a body of water. There is a hanging plum that he can use to cross it, avoiding piranhas as he goes. When he reaches a small island, a falling platform will appear behind him, which he can use to access a swinging plum to the left. Continuing to the right will lead him initially to a dead end. There is a large body of water which requires a plum, but this plum cannot be accessed from the ground.

Instead, Rayman must use the swinging plum to the left to reach a collection of ledges above, and another falling platform and swinging plum to reach another couple of high ledges with two Livingstones. There is a series of vines and ledges above that will lead Rayman to another bonus level. However, if he carries on down below the Livingstones, he can land on a platform from which he can hit the plum above the body of water that he reached earlier, and then ride it to the other side.

From here, a series of small islands will lead him to two falling platforms above the water, between which lies a vine. Climbing this vine will lead Rayman to a small ledge with a ledge to the left that is too high to reach and a falling platform to the right. The falling platform takes Rayman to another ledge with a small body of water which can be crossed via a falling platform. Crossing this will cause a falling platform to appear to the right. The part's only cage can be viewed from this area but not reached, as it is blocked by an immovable tree.

The new falling platform takes Rayman to another ledge with a body of water, identical to the first one, but this time there are piranhas in there which make crossing it a bit trickier. On the other side, Rayman will find a Ting and a heart, and a series of Tings will appear taking Rayman back to the immovable tree that blocks the cage. However, this time a falling platform will appear which Rayman can use to pass over the tree and break the cage.

Rayman can then drop back down to the ground and continue right. He will find another plum to ride, but this time he will have to jump and avoid spiky fruits that will either swing or drop on him to try to hinder his progress. Once he has crossed this body of water, he will come to more ledges with Antitoons, as well as piranhas jumping up from the waters below. To the far right, he will find a rising platform that will take him to another series of ledges, which he must cross, avoiding or defeating piranhas and Antitoons all the way. Eventually, he will come to a large ledge which, when he crosses as far left as he can go, will spawn another falling platform to the right, leading to a vine.

At the top of the vine is another new life, and to the right a ledge with a Livingstone. Once the Livingstone is defeated, Rayman just needs to cross two small gaps to his right and the level is complete.



  • The music is an edited version of that of the Precipice.
  • There is a level in Rayman M that shares its name with this one. Aside from the name, and the fact that both are clearly set in a magical forest, there are no similarities between the two and this is likely a coincidence.

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