Bonus level (Rayman 1)
- This article is about the bonus levels in the original game. For bonus levels from other games, see Bonus level.
Bonus levels are minigames in the original Rayman game. They can be accessed by approaching the Magician's hat, which can be found in a total of 11 locations throughout the game. If Rayman has 10 or more Tings in his inventory, he will automatically hand them over to the Magician. Once Rayman is inside a bonus level, he is given a time limit and a number of Tings to collect, both of which are specific to that particular bonus level. If Rayman collects all of the bonus level's Tings within the time limit, he will be given an extra life. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant them any more lives.
Bonus levels also appear in the Game Boy Color version of Rayman, where they are represented by a sign that looks similar to an exit sign, but pointing upwards, and is held by an Electoon that jumps on the spot. As in the original Rayman game, the objective of these bonus levels is to collect all Tings within the time limit to obtain a life. Counting Ubi Cliff, there are 14 bonus levels, each with a specific number of Tings and time limit. Additionally, once the player has completed all worlds in the game, including the Dark Legacy bonus world which is unlocked by breaking all 38 cages, they will unlock the Time Attack map, which gives them access to all bonus levels in the game.
List of bonus levels in Rayman
Location | Tings to collect | Time limit (seconds) | Time limit, Game Boy Advance (seconds) |
---|---|---|---|
Pink Plant Woods (part 2) | 10 | 25 | 40 |
Pink Plant Woods (part 4) | 13 | 35 | 60 |
The Swamps of Forgetfulness (part 3) | 12 | 30 | 60 |
Moskito's Nest (part 1) | 17 | 45 | 90 |
Bongo Hills (part 4) | 13 | 40 | 80 |
Allegro Presto (part 3) | 12 | 25 | 50 |
The Hard Rocks (part 2) | 15 | 45 | 80 |
Mr Stone's Peaks (part 4) | 13 | 20 | 40 |
Eraser Plains (part 3) | 15 | 35 | 70 |
Space Mama's Crater (part 2) | 16 | 50 | 100 |
Crystal Palace (part 2) | 11 | 35 | 70 |
List of bonus levels in the Game Boy Color version of Rayman
Location | Tings to collect | Time Limit (seconds) |
---|---|---|
Spellbound Forest (part 2) | 8 | 15 |
Spellbound Forest (part 4) | 20 | 40 |
Airy Tunes (part 3) | 20 | 40 |
Airy Tunes (part 4) | 30 | 75 |
Rainy Forest (part 1) | 35 | 65 |
Rocky Peaks (part 1) | 21 | 44 |
Rocky Peaks (part 3) | 54 | 75 |
Ancient Forest (part 1) | 14 | 65 |
Ancient Forest (part 2) | 32 | 85 |
Fiery Depths (part 2) | 32 | 60 |
Fiery Depths (part 4) | 29 | 80 |
Arcane Forest (part 1) | 75 | 35 |
Arcane Forest (part 4) | 30 | 60 |
Ubi Cliff | 20 | 55 |
Game Boy Color version of the Time Attack map.
Pocket PC version of the Time Attack map.
Rayman will have to try again if he runs out of time.
Gallery
The first Pink Plant Woods bonus level.
Trivia
- When Rayman gives the Magician the ten Tings, the animation shows him actually handing a bunch of Electoons instead. This might be an early animation that did not get corrected for the final version.