Magic Well
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Magic Wells are locations exclusive to Rayman Revolution, in which there is one in each hub level. They consist of a hole in the ground with a starry void inside, akin to that at the end of the Woods of Light where the Grand Minimus created a Spiral Door leading to the Hall of Doors. Guarded by a Grand Minimus, it is where Rayman can use the Yellow Lums he has collected throughout the game to buy accumulative powers or bonus mini-games. Initially, all of the powers are available, though the mini-games will only appear once Rayman has purchased all of the powers. Once each of the mini-games are bought, they can either be accessed here or upon loading a game after starting the system.
List of items available
Item name | Price in Yellow Lums | Description |
---|---|---|
Rebound 1 | Allows the shot to bounce off the walls. | |
Rebound 2 | Allows the shot to bounce off of both the walls and Robo-Pirates. | |
Rate of Fire | Enables Rayman to use both his hands to shoot, doubling the rate of fire. | |
Accumulation 1 | Allows Rayman to charge up and throw a more powerful shot | |
Accumulation 2 | Increases the power of a charged shot so that it damages all enemies in range. | |
Run with Load | Enables Rayman to run faster while carrying a heavy object, such as a plum or a keg. | |
BDisc (Globox Disc) | Unlocks the Globox Disc minigame. | |
Dogfight | Unlocks the Missile Dogfight minigame. | |
BBFoot (Baby Football) | Unlocks the Baby Football minigame. |