Lava Factory
| Lava Factory | |
|---|---|
| ← Pipe Maze | Electric Final → |
Lava Factory is the second racecourse in the Extreme League in Rayman M. It can be unlocked by winning all three racing levels of the Expert League in the Race mode. In Rayman Arena for GameCube and Xbox, the map is featured in cup 4 (Beginner League and Master League) and cup 8 (Pro League) and completing Pipe Maze is necessary to unlock it. In the PlayStation version, Rayman Rush, the level is a part of Zone 1 and becomes playable after winning Electric Tunnel in the Championship mode.
As its name suggests, Lava Factory takes place in a volcanic land full of flowing lava and Robo-Pirate machinery.
Description
Rayman M
Lava Factory can be played in five modes in the single-player gameplay: Training, Race, Popolopoï (38 Popolopoïs), Lums (54 Yellow Lums) and On and On. The Race and the Kill Time modes are available for the multiplayer gameplay. Two checkpoint lines and six switches are featured.
The layout of the track is a simple squarish-in-shape loop. Lava Factory seems to be located in an environment similar to the one from the first section of the Sanctuary of Stone and Fire from Rayman 2, with green hills, rivers of flowing lava and volcanoes in the background. Various Robo-Pirate structures fill the landscape: wooden machinery, huge pipes, cauldrons and tanks, floors and walls made of rusty metal tiles. The players can face such obstacles as: electric barrels, robotic nettles, climbing walls, sliding ramps, oily mud, electric beams, crushing presses, moving platforms, dash boards, Purple Lums and bumpers.
| Layout | |||||
|---|---|---|---|---|---|
| Start/finish line | |||||
| Corridor with horizontal electric beams | Three wooden horizontal spinning gears that serve as platforms high above (path unreachable in the first lap) | ||||
| A wide pool of oily mood with several platforms, a robotic nettle, a switch on the left that moves the platforms in the next section of the map, and four bumpers that allow to reach the top of a high machine, where the racecourse continues | Two sliding platforms with bumpers and a Purple Lum | ||||
| Narrow pool of oil with three flat platforms and a moving one one rhe left, which serves as an elevator to the alternative path | Several hung in the air sliding platforms | ||||
| Right turn; a checkpoint line with a speed booster and a robotic nettle | A Purple Lum | A narrow sliding slope on the wall that launches player into a standard path | |||
| The main path is sliced in half by a pool of oil; the left side is full of speed boosters and short metal fences, the right side consists of speed boosters and electric beams; a switch in the centre allows to move the fences on the left, move the lasers on the right and retract upper platforms in the centre | Retractable sliding platforms with Purple Lums between them | ||||
| Right turn, a breakable box on the left with a bumper under it and a speed booster behind it | A narrow platform above with a speed booster | ||||
| A very narrow corridor with two crushing presses and short fences (side camera view section) | Wooden spinning cogs that serve as platforms alongisde the tops of the crushing presses and a narrow sliding platform | ||||
| A set of climbing walls which can be moved up by a switch | If the climbing walls haven't been moved, the three upper platforms with a speed booster and a robotic nettle on each one form a standard path | It the climbing walls have been moved up, the bottom with electric barrels and fences becomes accessible, forming a standard path, and Purple Lums high above becomes accessible too (via climbing walls), making an alternative upper path | |||
| A wide sliding slope on the bottom with a switch; right turn | Two narrow sliding platforms with a switch linked to the bottom one (both allow to change the layout of the next racing section by moving the obstacles on both paths) | ||||
| A wide long platform with four sets of obstacles that can be moved (speed boosters, bumpers and fences) which end is guarded by two electric barrels (only one in PlayStation 2 version) | A narrow platform on the top of the wall on the left with speed boosters and prisms that can be moved | ||||
| Left turn; a wide sliding slope and a switch that causes the lasers ahead to move | A narrow sliding slope above | ||||
| Start/finish line | |||||
Rayman Arena
In Rayman Arena, the map can be played in the Obstacle Racing and the Time Attack modes. It features two checkpoint lines and six switches, the same number as the PC and PlayStation 2 versions. If the Bonus mode is on during the multiplayer gameplay, 12 generators with bonuses are spread throughout the map.
The layout stayed mostly the same as in the Rayman M version of Lava Factory, save for a few obstacles. For example, the robotic nettles replace all the electric barrels that appeared in PC and PlayStation 2 variants of the game. Also, as in many other race stages in Rayman Arena, numerous baby Globoxes have been added on the sides of the track to cheer for the racers.
Rayman Rush
In Rayman Rush, the level can be played in five modes: Training, Championship, Time Attack, Lums (54 Yellow Lums) and Target (27 Popolopoïs). The track includes two checkpoint lines and four switches.
The base of the layout is similar to the other versions of Lava Factory in Rayman M and its ports, although many changes have been made. The environment is not as packed with the machinery and the color palette of the stage is warmer with a blank red sky always visible. Many obstacles are gone (e.g. electric barrels and Purple Lums) or have been changed, such as crushing presses, which have been replaced with moving blocks, or robotic nettles that have been changed for normal ones. Many alternative upper paths do not appear in Rayman Rush version either, especially in the first half of the course.
Gallery
Rayman M
-
The first player's starting position
-
A view for the last section of the map
-
The mini-map of the stage with start/finish line visible
Rayman Arena
-
Level icon in the menu
-
The first player's starting position
-
The first checkpoint line
-
The second checkpoint line
-
A view of the map during a pre-race cutscene
-
A view of the map during a pre-race cutscene
-
A view of the map during a pre-race cutscene
-
A view of the map during a pre-race cutscene
-
A view of the map during a pre-race cutscene
Rayman Rush
-
Lava Factory in the menu of Rayman Rush
-
The first player's staring position
-
The first checkpoint line
-
A crushing block
-
The second checkpoint line
Trivia
- Lava Factory has three different names in the French versions of Rayman M and its ports. In the PC version it is called "Usine de Lave" (Eng. "Lava Factory"), but in the PlayStation 2 port is known as "Les Chaudrons" (Eng. "The Cauldrons"). However, in the French versions of Rayman Arena and Rayman Rush the stage is referred as "Vapeurs de Soufre" (Eng. "Sulfur Vapors").
- A location very similar to Lava Factory can be seen in the intro cutscene of Rayman M and Rayman Rush.
- In the single-player mode in Rayman Rush, the player always faces Tily as the opponent in Lava Factory, unless she is chosen as a character to play with.
- The theme played during Popolopoï mode in Lava Factory in the PC and PlayStation 2 versions of Rayman M is a remix of the theme of Coconut Island and is shared with Forest Jump.
- At some point in the development of the Rayman M for PC or PlayStation 2, a pair of cannons was featured in Lava Factory. The level also contained two crushing blocks, instead of two presses (these can still be seen in Rayman Rush), some switches were placed differently and slippery surfaces lacked animated texture (also just like in the Rayman Rush version of Lava Factory).[1]
External links
Rayman M
- Lava Factory's Race playthrough at YouTube
- Lava Factory's Popolopoï playthrough at YouTube
- Lava Factory's Lums playthrough at YouTube
Rayman Arena
- Lava Factory's Beginner Cup Obstacle Racing playthrough at YouTube
- Lava Factory's Beginner Cup Time Attack playthrough at YouTube
- Lava Factory's Pro Cup Obstacle Racing playthrough at YouTube
- Lava Factory's Pro Cup Time Attack playthrough at YouTube
Rayman Rush
- Lava Factory's Championship playthrough at YouTube
- Lava Factory's Time Attack playthrough at YouTube
- Lava Factory's Lums playthrough at YouTube
- Lava Factory's Target playthrough at YouTube
References
- ↑ YouTube, Rayman M - Demo Gameplay (E3 2001), https://www.youtube.com/watch?v=X_V9L0TCXMQ
| Locations from Rayman M, Rayman Arena and Rayman Rush | ||
|---|---|---|
| Beginner League | Race | First Ruins • Nebulous Tower • Dark Sewer |
| Battle | Shadow Plain • Rise and Shrine • Sunset Coast | |
| Advanced League | Race | Dawn Sand • Water Canyon • Thousand Waterfalls |
| Battle | Timber Wood • Haunted Yard • Palm Beach | |
| Expert League | Race | Forest Jump • Zenith Harbour • Treasure Ship |
| Battle | Spellbound Forest • Ly's Palace • Coconut Island | |
| Extreme League | Race | Pipe Maze • Lava Factory • Electric Final |
| Battle | Gemstone Temple • Forgotten Dungeon • Ghastly Trees | |
| Bonus League | Race | Big Bang • Future • Born To Slide • On and On • Speed Stress |
| Battle | Spooky Towers | |
| Rayman Rush exclusive | Race | Canopy |
| Rayman Arena (GameCube/Xbox) exclusive | Race | Extreme Slide |
| Battle | Pac Arena • Low Gravity Arena • Kuraï | |






