Lockjaw: Difference between revisions

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m Hunchman801 moved page LockJaw to Lockjaw over redirect: Not sure where the "LockJaw" spelling comes from (official strategy guide, maybe?), but the manuals we have here give either "Lockjaw" or "lock jaw"
Not sure where the "LockJaw" spelling comes from (official strategy guide, maybe?), but the manuals we have here give either "Lockjaw" or "lock jaw"
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[[File:Rayman_3_Lockjaw_1.png|320px|thumb|right|The LockJaw combat fatigue.]]
[[File:Rayman_3_Lockjaw_1.png|320px|thumb|right|The Lockjaw combat fatigue.]]


{{quote|text=This power equips [[Rayman]]’s [[Telescopic fist|fists]] with metal jaws. You can use them to cling on to [[Flying hook|metal grabs]]. In combat, they cling on to the enemy. When this happens, press Space Bar or Left Mouse Button to give the enemy electric shocks.|sign=Manual (PC version)|source=''[[Rayman 3]]''}}
{{quote|text=This power equips [[Rayman]]’s [[Telescopic fist|fists]] with metal jaws. You can use them to cling on to [[Flying hook|metal grabs]]. In combat, they cling on to the enemy. When this happens, press Space Bar or Left Mouse Button to give the enemy electric shocks.|sign=Manual (PC version)|source=''[[Rayman 3]]''}}


The '''LockJaw''' is one of the five temporary powers used on several occasions by [[Rayman]] in ''[[Rayman 3]]''. It allows [[Rayman]] to grab onto [[flying hook]]s to reach inaccessible places, and to electrify [[Hoodlum|his enemies]].
The '''Lockjaw''', also stylized as '''lock jaw''' and '''LockJaw''', is one of the five temporary powers used on several occasions by [[Rayman]] in ''[[Rayman 3]]''. It allows [[Rayman]] to grab onto [[flying hook]]s to reach inaccessible places, and to electrify [[Hoodlum|his enemies]].


==Overview==
==Overview==
[[File:R3HH-BetaLockJaw.jpg|300px|thumb|left|The early design of the LockJaw combat fatigue.]]
[[File:R3HH-BetaLockJaw.jpg|300px|thumb|left|The early design of the Lockjaw combat fatigue.]]


First acquired mid-way through the second level of [[Clearleaf Forest]], the LockJaw is provided by the blue [[Laser-Washing Powder]] and allows [[Rayman]] to protrude a pair of bear trap-like devices from metal handles attached to his hands. This gives him the ability to grab onto [[flying hook]]s, which serve the same purpose as [[flying ring]]s from [[Rayman 1|the original ''Rayman'' game]] and [[Purple Lum]]s from ''[[Rayman 2]]''.
First acquired mid-way through the second level of [[Clearleaf Forest]], the Lockjaw is provided by the blue [[Laser-Washing Powder]] and allows [[Rayman]] to protrude a pair of bear trap-like devices from metal handles attached to his hands. This gives him the ability to grab onto [[flying hook]]s, which serve the same purpose as [[flying ring]]s from [[Rayman 1|the original ''Rayman'' game]] and [[Purple Lum]]s from ''[[Rayman 2]]''.


[[File:Rayman 3 - Artwork - LockJaw.jpg|320px|thumb|right|Artwork of [[Rayman]] using the LockJaw power.]]
[[File:Rayman 3 - Artwork - LockJaw.jpg|320px|thumb|right|Artwork of [[Rayman]] using the Lockjaw power.]]


Offensively, the LockJaw can also inflict damage on several types of [[Hoodlum]]s by having its metal jaws latch onto them and then further attacking them with electric shocks, allowing for a lengthy, long distance attack. However, the LockJaw is not able to latch onto all enemies, such as the [[Lavomatrix]]es, in which case it behaves like [[Rayman]]'s typical [[telescopic fist]]. Most notably, the power-up is essential during the first phase of the final [[Reflux]] battle, as the constant stream of electric shocks that [[Rayman]] is able to deliver via the LockJaw is required to destroy [[Reflux]]'s shield in order to allow [[Rayman]] to attack. It lasts 49 seconds, making it the longest lasting power.
Offensively, the Lockjaw can also inflict damage on several types of [[Hoodlum]]s by having its metal jaws latch onto them and then further attacking them with electric shocks, allowing for a lengthy, long distance attack. However, the Lockjaw is not able to latch onto all enemies, such as the [[Lavomatrix]]es, in which case it behaves like [[Rayman]]'s typical [[telescopic fist]]. Most notably, the power-up is essential during the first phase of the final [[Reflux]] battle, as the constant stream of electric shocks that [[Rayman]] is able to deliver via the Lockjaw is required to destroy [[Reflux]]'s shield in order to allow [[Rayman]] to attack. It lasts 49 seconds, making it the longest lasting power.


When [[Rayman]] acquires this power, his hair, body and the tops of his shoes turn blue, while his hood, gloves, and the soles of his shoes turn green. The ring on his clothing and the red buttons on his shoes also turn yellow.
When [[Rayman]] acquires this power, his hair, body and the tops of his shoes turn blue, while his hood, gloves, and the soles of his shoes turn green. The ring on his clothing and the red buttons on his shoes also turn yellow.


==Trivia==
==Trivia==
* In the beta [[List of Rayman demos|demo]], when [[Rayman]] uses the LockJaw combat fatigue, he yells like Tarzan.
* In the beta [[List of Rayman demos|demo]], when [[Rayman]] uses the Lockjaw combat fatigue, he yells like Tarzan.
 
==Names in other languages==
{{Names
|en=Lockjaw
|en_S=US manual
|en_2=Lock jaw
|en_2_S=UK manuals
|en_3=LockJaw
|en_3_S=???
|zh_hans=利齿
|nl=Lockhjaw
|fr=Grappinocroc
|de=Eisengreifer
|he=נעילת מלתעות
|it=Arraffopugno
|ko=강철 턱
|pl=Szczękostrzał
|es=Garras de hierro
}}


{{Rayman 3|collapsed=Y}}
{{Rayman 3|collapsed=Y}}

Revision as of 17:43, 31 August 2024

The Lockjaw combat fatigue.
This power equips Rayman’s fists with metal jaws. You can use them to cling on to metal grabs. In combat, they cling on to the enemy. When this happens, press Space Bar or Left Mouse Button to give the enemy electric shocks.
—Manual (PC version), Rayman 3

The Lockjaw, also stylized as lock jaw and LockJaw, is one of the five temporary powers used on several occasions by Rayman in Rayman 3. It allows Rayman to grab onto flying hooks to reach inaccessible places, and to electrify his enemies.

Overview

The early design of the Lockjaw combat fatigue.

First acquired mid-way through the second level of Clearleaf Forest, the Lockjaw is provided by the blue Laser-Washing Powder and allows Rayman to protrude a pair of bear trap-like devices from metal handles attached to his hands. This gives him the ability to grab onto flying hooks, which serve the same purpose as flying rings from the original Rayman game and Purple Lums from Rayman 2.

Artwork of Rayman using the Lockjaw power.

Offensively, the Lockjaw can also inflict damage on several types of Hoodlums by having its metal jaws latch onto them and then further attacking them with electric shocks, allowing for a lengthy, long distance attack. However, the Lockjaw is not able to latch onto all enemies, such as the Lavomatrixes, in which case it behaves like Rayman's typical telescopic fist. Most notably, the power-up is essential during the first phase of the final Reflux battle, as the constant stream of electric shocks that Rayman is able to deliver via the Lockjaw is required to destroy Reflux's shield in order to allow Rayman to attack. It lasts 49 seconds, making it the longest lasting power.

When Rayman acquires this power, his hair, body and the tops of his shoes turn blue, while his hood, gloves, and the soles of his shoes turn green. The ring on his clothing and the red buttons on his shoes also turn yellow.

Trivia

  • In the beta demo, when Rayman uses the Lockjaw combat fatigue, he yells like Tarzan.

Names in other languages

Language Name
English Lockjaw (US manual)

Lock jaw (UK manuals)

LockJaw (???)

Chinese (simplified) 利齿
Dutch Lockhjaw
French Grappinocroc
German Eisengreifer
Hebrew נעילת מלתעות
Italian Arraffopugno
Korean 강철 턱
Polish Szczękostrzał
Spanish Garras de hierro