Dungeon of Murk: Difference between revisions

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[[File:RHR 50.png|frame|left|class=sprite|[[Globox]] can use the [[plum juice]] barrels to his advantage.]]
[[File:RHR 50.png|frame|left|class=sprite|[[Globox]] can use the [[plum juice]] barrels to his advantage.]]
The start of the level shows [[Globox]] captured alone between two closed gates. As he talks to himself, he is originally scared because of being alone and then all of a sudden a confident side of him takes over who wants to escape. This is probably because of the remaining spirit of [[André]] making him starting to crave for [[plum juice]], which gives him effects similar to alcohol intoxication. [[Globox]] starts by activating a nearby [[switch]] to open one of the gates, and tries to escape by finding other switches to open more gates. He will need to do so while avoiding [[Hoodmonger Soldier]]s while not under the influence of [[plum juice]]. Although if he is, the [[Hoodmonger Soldier]]s can be destroyed.
The start of the level shows [[Globox]] captured alone between two closed gates. As he talks to himself, he is originally scared because of being alone and then all of a sudden a confident side of him takes over who wants to escape. This is probably because of the remaining spirit of [[André]] making him starting to crave for [[plum juice]], which gives him effects similar to alcohol intoxication. [[Globox]] starts by activating a nearby [[switch]] to open one of the gates, and tries to escape by finding other switches to open more gates. He will need to do so while avoiding [[Hoodmonger Soldier]]s while not under the influence of [[plum juice]]. Although if he is, the [[Hoodmonger Soldier]]s can be destroyed.
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[[File:RaymanHoodlumsRevengeEU - 04.png|thumb|left|800px|The level]]


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Revision as of 18:40, 13 February 2021

Dungeon of Murk
Dungeons of Murk
Dungeons of Murk
Vertiginous Riddle Rivers of Murk
Murfy stamp
Murfy stamp Murfy stamp
Murfy stamp Murfy stamp Murfy stamp

Lums 75 Cages 0

The Dungeon of Murk is the fifth level in Rayman: Hoodlums' Revenge. During the entire level, the player controls Globox, who was imprisoned by the Hoodlums in the murky area.

Description

Globox can use the plum juice barrels to his advantage.

The start of the level shows Globox captured alone between two closed gates. As he talks to himself, he is originally scared because of being alone and then all of a sudden a confident side of him takes over who wants to escape. This is probably because of the remaining spirit of André making him starting to crave for plum juice, which gives him effects similar to alcohol intoxication. Globox starts by activating a nearby switch to open one of the gates, and tries to escape by finding other switches to open more gates. He will need to do so while avoiding Hoodmonger Soldiers while not under the influence of plum juice. Although if he is, the Hoodmonger Soldiers can be destroyed.


The level


Screenshots

External links