Dungeon of Murk: Difference between revisions
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[[File:RHR 50.png|frame|left|class=sprite|[[Globox]] can use the [[plum juice]] barrels to his advantage.]] | [[File:RHR 50.png|frame|left|class=sprite|[[Globox]] can use the [[plum juice]] barrels to his advantage.]] | ||
The start of the level shows [[Globox]] captured alone between two closed gates. As he talks to himself, he is originally scared because of being alone and then all of a sudden a confident side of him takes over who wants to escape. This is probably because of the remaining spirit of [[André]] making him starting to crave for [[plum juice]], which gives him effects similar to alcohol intoxication. [[Globox]] starts by activating a nearby [[switch]] to open one of the gates, and tries to escape by finding other switches to open more gates. He will need to do so while avoiding [[Hoodmonger Soldier]]s while not under the influence of [[plum juice]]. Although if he is, the [[Hoodmonger Soldier]]s can be destroyed. | The start of the level shows [[Globox]] captured alone between two closed gates. As he talks to himself, he is originally scared because of being alone and then all of a sudden a confident side of him takes over who wants to escape. This is probably because of the remaining spirit of [[André]] making him starting to crave for [[plum juice]], which gives him effects similar to alcohol intoxication. [[Globox]] starts by activating a nearby [[switch]] to open one of the gates, and tries to escape by finding other switches to open more gates. He will need to do so while avoiding [[Hoodmonger Soldier]]s while not under the influence of [[plum juice]]. Although if he is, the [[Hoodmonger Soldier]]s can be destroyed. | ||
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[[File:RaymanHoodlumsRevengeEU - 04.png|thumb|left|800px|The level]] | |||
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Revision as of 18:40, 13 February 2021
| Dungeon of Murk | |
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| ← Vertiginous Riddle | Rivers of Murk → |
The Dungeon of Murk is the fifth level in Rayman: Hoodlums' Revenge. During the entire level, the player controls Globox, who was imprisoned by the Hoodlums in the murky area.
Description

The start of the level shows Globox captured alone between two closed gates. As he talks to himself, he is originally scared because of being alone and then all of a sudden a confident side of him takes over who wants to escape. This is probably because of the remaining spirit of André making him starting to crave for plum juice, which gives him effects similar to alcohol intoxication. Globox starts by activating a nearby switch to open one of the gates, and tries to escape by finding other switches to open more gates. He will need to do so while avoiding Hoodmonger Soldiers while not under the influence of plum juice. Although if he is, the Hoodmonger Soldiers can be destroyed.

Screenshots
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A different side of Globox wants to escape.
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Globox will have to keep a considerable amount of distance away from the Hoodmonger Soldiers.
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The other side of Globox craving for the nearby plum juice barrel.
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Under the temporary influence of the plum juice, Globox can now destroy the Hoodmonger Soldiers.
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Gates throughout the level can be opened by activating switches.
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Globox drinking one of the barrels.
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As Globox progresses, more Hoodmonger Soldiers stand in his way.
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The final gate that blocks the exit.








