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{{quote|text=[[Rayman]]’s [[Telescopic fist|fists]] turn into a whirlwind. You can make anything spin (driving it to distraction): a [[Meadowscrew|mushroom]], a [[Hoodlum]], or any other object or animal.|sign=Manual|source=''[[Rayman 3]]''}}
{{quote|text=[[Rayman]]’s [[Telescopic fist|fists]] turn into a whirlwind. You can make anything spin (driving it to distraction): a [[Meadowscrew|mushroom]], a [[Hoodlum]], or any other object or animal.|sign=Manual|source=''[[Rayman 3]]''}}
[[File:R3HH-Vortex-Artwork.jpg|320px|thumb|right|[[Rayman]]'s appearance with the power of the Vortex.]]


The '''Vortex''' is a power used on several occasions by [[Rayman]] in ''[[Rayman 3]]'' and ''[[Rayman in the Phantom Show]]''.
[[File:R3HH-Vortex-Artwork.jpg|320px|thumb|right|[[Rayman]]'s appearance with the power of the Vortex]]


==In [[Rayman 3]]==
The '''Vortex''' is a power first used by [[Rayman]] in ''[[Rayman 3]]'', and later in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''.
In this game, the power is provided by the [[Laser-Washing Powder]] green cans. When [[Rayman]] acquires this power, the symbol of his chest turns yellow, his hair, torso, shoes and a great part of his gloves turn green, and the base of his shoes, hood and fingers turn red. With this power, [[Rayman]] wears a pair of special gloves with red and yellow spiral symbols that allow him to throw small tornadoes that can shrink [[Hoodlum|his opponents]] and lower the [[meadowscrew]]s to access to high places. Using the power of the Vortex is one of the two ways to make [[Stumbleboom]]s fall off their stilts, the second one being to get other [[Hoodboom]]s to destroy the stilts with [[plum juice]] jugs.  
 
==In ''Rayman 3''==
In ''[[Rayman 3]]'', the power is provided by the green cans of [[Laser-Washing Powder]]. When [[Rayman]] acquires this power, the symbol of his chest turns yellow, his hair, torso, shoes and a great part of his gloves turn green, and the base of his shoes, hood and fingers turn red. With this power, [[Rayman]] wears a pair of special gloves with red and yellow spiral symbols that allow him to throw small tornadoes that can shrink [[Hoodlum|his opponents]] and lower the [[meadowscrew]]s to access to high places. Using the power of the Vortex is one of the two ways to make [[Stumbleboom]]s fall off their stilts, the second one being to get other [[Hoodboom]]s to destroy the stilts with [[plum juice]] jugs.


The Vortex is the first [[Laser-Washing Powder]] can that [[Rayman]] finds in the game when he beats [[André]] in his [[Hoodmonger]] costume in [[the Fairy Council]]. Its effect lasts 25 seconds, and it is the second most lasting power in the game, the [[LockJaw]] being the first one.
The Vortex is the first [[Laser-Washing Powder]] can that [[Rayman]] finds in the game when he beats [[André]] in his [[Hoodmonger]] costume in [[the Fairy Council]]. Its effect lasts 25 seconds, and it is the second most lasting power in the game, the [[LockJaw]] being the first one.


<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
R3HH-BetaVortex.jpg|The early design of the Vortex combat fatigue.
R3HH-BetaVortex.jpg|The early design of the Vortex combat fatigue
</gallery>
</gallery>
{{clear}}


==In [[Rayman in the Phantom Show]]==
==In [[Rayman in the Phantom Show]]==
[[File:Yves-barthez-mrsh-aw-dlc3-raymanpowers-vortex.jpg|300px|thumb|right|Rayman using the Vortex Pull ability in [[The Medieval Set]].]]
The Vortex returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. When equipped, [[Rayman]] passively gains +30% damage reduction, as well as upgrading his [[Blaster]] and [[Plunger Guard]] to bounce enemies away when fired. He also gains a new ability, the [[Vortex Pull]], which pulls enemies within range towards [[Rayman]], dealing minor damage to them. It can also be upgraded to apply the Splash super effect when used. The costume lasts 1 turn when activated, and has a 3-turn cooldown.
The Vortex returns in the [[Rayman in the Phantom Show|third DLC]] for [[Mario + Rabbids Sparks of Hope]]. When equipped, [[Rayman]] passively gains +30% damage reduction, as well as upgrading his [[Blaster]] and [[Plunger Guard]] to bounce enemies away when fired. He also gains a new ability, the '''Vortex Pull''', which pulls enemies within range towards [[Rayman]], dealing minor damage to them. It can also be upgraded to apply the Splash Super Effect when used. The costume lasts 1 turn when activated, and has a 3 turn cooldown.


{{clear}}
In this game, the Vortex costume resembles the earlier design shown in ''[[Rayman 3]]'' concept art.


==Notes==
<gallery widths="240px" heights="240px">
*In [[Rayman in the Phantom Show]], [[Rayman]]'s Vortex costume resembles [[Rayman 3]]'s concept art for the Vortex combat fatigue.
Yves-barthez-mrsh-aw-dlc3-raymanpowers-vortex.jpg|Artwork of [[Rayman]] using the [[Vortex Pull]] ability in [[the Medieval Set]]
</gallery>


{{Rayman 3|collapsed=Y}}
{{Rayman 3|collapsed=Y}}

Revision as of 20:03, 1 September 2023

Rayman’s fists turn into a whirlwind. You can make anything spin (driving it to distraction): a mushroom, a Hoodlum, or any other object or animal.
—Manual, Rayman 3
Rayman's appearance with the power of the Vortex

The Vortex is a power first used by Rayman in Rayman 3, and later in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope.

In Rayman 3

In Rayman 3, the power is provided by the green cans of Laser-Washing Powder. When Rayman acquires this power, the symbol of his chest turns yellow, his hair, torso, shoes and a great part of his gloves turn green, and the base of his shoes, hood and fingers turn red. With this power, Rayman wears a pair of special gloves with red and yellow spiral symbols that allow him to throw small tornadoes that can shrink his opponents and lower the meadowscrews to access to high places. Using the power of the Vortex is one of the two ways to make Stumblebooms fall off their stilts, the second one being to get other Hoodbooms to destroy the stilts with plum juice jugs.

The Vortex is the first Laser-Washing Powder can that Rayman finds in the game when he beats André in his Hoodmonger costume in the Fairy Council. Its effect lasts 25 seconds, and it is the second most lasting power in the game, the LockJaw being the first one.

In Rayman in the Phantom Show

The Vortex returns in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. When equipped, Rayman passively gains +30% damage reduction, as well as upgrading his Blaster and Plunger Guard to bounce enemies away when fired. He also gains a new ability, the Vortex Pull, which pulls enemies within range towards Rayman, dealing minor damage to them. It can also be upgraded to apply the Splash super effect when used. The costume lasts 1 turn when activated, and has a 3-turn cooldown.

In this game, the Vortex costume resembles the earlier design shown in Rayman 3 concept art.