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==''[[Rabbids Go Home]]''==
==''[[Rabbids Go Home]]''==
[[File:RabbidsGoHomeWii.png|250px|thumb|left|The cover of ''[[Rabbids Go Home]]''.]]
[[File:RabbidsGoHomeWii.png|250px|thumb|left|The cover of ''[[Rabbids Go Home]]''.]]
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''[[Rabbids Go Home]]'' was released for the Nintendo Wii in 2009. It was the first game in the series to not have [[Rayman]]'s name in the title and to not feature him in the game.
On the outskirts of a bustling city set in Earth, a group of Rabbids hang around in a junkyard, bored of partying, and want to go home. The problem is, they don't even know where they come from, so they cast the moon as their new home. They notice the piles of junk around them, and decide that by making one pile bigger with even more junk, they could reach it. Two Rabbids then take a shopping trolley and search around for things to toss onto the pile, before setting off to the city to look for more junk. This is the game that separated the Rayman series from the Rabbids series, as it takes place in a more realistic and civilized universe. This is also the first home-console Rabbids game to not be focused on minigames. The player takes control of two rabbids who run a shopping trolley collecting all the things they can in a similar way to ''[https://en.wikipedia.org/wiki/Katamari_Damacy Katamari Damacy]''.


If the last level is beaten, the game shows the ending, in which the Rabbid who stands on a globe to see how far the moon is attempts to hug the moon, but realizes that they do not have enough stuff. Then, bombs appear on the pile, in which the pile blows up, sending the stuff back to the humans. The bright side: When the bombs blew up, the Rabbids made it to the moon. The game then shows the credits.
The game takes place on the outskirts of a bustling city set on [[Earth]] where a group of [[Rabbid]]s hang around in a junkyard, bored of partying, and wanting to go home. The problem is, they don't even know where they came from, so they cast the moon as their new home. They notice the piles of junk around them and decide that by making one pile bigger with even more junk, they could reach it. Two [[Rabbid]]s then take a shopping trolley and search around for things to toss onto the pile, before setting off to the city to look for more junk.
 
This is the game that separated the [[Rayman (series)|Rayman series]] from the [[Rabbid]]s series, as it takes place in a more realistic and civilized universe. This is also the first home-console [[Rabbid]]s game to not be focused on minigames. The player takes control of two [[Rabbid]]s who run a shopping trolley collecting all the things they can in a similar way to ''[https://en.wikipedia.org/wiki/Katamari_Damacy Katamari Damacy]''.
 
When the last level is beaten, the game shows the ending, in which a [[Rabbid]] who stands on a globe to see how far the moon is, attempts to hug the moon, but realizes that they do not have enough stuff. Then, bombs appear on the pile, in which the pile blows up, sending the stuff back to the [[human]]s. The explosion however also sent the [[Rabbid]]s up to the moon.


[[File:Rabbids-Lab-box-art.jpg|200px|thumb|right|The cover of ''[[Rabbids Lab]]''.]]
[[File:Rabbids-Lab-box-art.jpg|200px|thumb|right|The cover of ''[[Rabbids Lab]]''.]]
=== ''[[Rabbids Lab]]'' ===
=== ''[[Rabbids Lab]]'' ===
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''[[Rabbids Lab]]'' is a standalone version of ''[[In Ze Wii Remote]]'', a customization feature in ''[[Rabbids Go Home]]'', which was released for Wii-Ware in 2009. It costs 500 Wii points and takes up one channel in the Wii menu.


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[[File:RGH DSeu.jpg|200px|thumb|left|The cover of [[Rabbids Go Home (DS)|''Rabbids Go Home'' (DS)]].]]
[[File:RGH DSeu.jpg|200px|thumb|left|The cover of [[Rabbids Go Home (DS)|''Rabbids Go Home'' (DS)]].]]
=== [[Rabbids Go Home (DS)|''Rabbids Go Home'' (DS)]] ===
=== [[Rabbids Go Home (DS)|''Rabbids Go Home'' (DS)]] ===
{{Rewrite-expand}}
A [[Rabbids Go Home (DS)|Nintendo DS version]] was released in 2009. Unlike the console version of the game, it is a strategy based puzzle game akin to games such as ''The Incredible Machine'' and ''Mario Vs Donkey Kong 2''.  It is also the first and only game in the series to have enhanced features only for use on the Nintendo DSi, and is the last game in the series to be released on the Nintendo DS.


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=== ''[[Rabbids Go Phone]]'' ===
=== ''[[Rabbids Go Phone]]'' ===
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''[[Rabbids Go Phone]]'' is an app for iOS devices which was released in 2009. The game was created to help promote ''[[Rabbids Go Home]]''. In this game the player plays with a [[Rabbid]] trapped inside the phone. Players can stretch the ears, shake the phone, or blow through the phone receiver to mess with the [[Rabbid]]. The game is quite similar to the [[In Ze Wii Remote]] activity in ''[[Rabbids Go Home]]''. The menu to the game also allows the player to customize a [[Rabbid]] to send to friends via emailing and read comic strips and watch video for ''[[Rabbids Go Home]]''. The game has since been removed from the Apple App Store.
 
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=== ''[[Rabbids Go Phone Again]]'' ===
=== ''[[Rabbids Go Phone Again]]'' ===
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''[[Rabbids Go Phone Again]]'' is a sequel to ''[[Rabbids Go Phone]]'' and was released in 2012.
 
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Revision as of 12:38, 2 November 2017

The current logo of the Rabbids series

The Rabbids series, also known as Raving Rabbids and Rayman Raving Rabbids until 2009, is a party and platformer video game series developed and published by Ubisoft. It began with Rayman Raving Rabbids in 2006. The series branched apart after the general positive reception of the antagonists known as the Rabbids in their video games and media, and the very small involvement that Rayman had in the first three games. During this branching process, the Rabbids started their own adventures in Rabbids Go Home, while Rayman returned to his platforming roots in Rayman Origins. The Rabbids are still part of the Rayman universe, as can be seen in Rayman Adventures where they made several appearances, but their role has been diminished since then.

Unlike the Rayman series, the Rabbids series features a universe more focused on real life human civilization, pop culture and satire on society, with the Rabbids exploring Earth and trying to conquer it with the little knowledge they have on the complex human lifestyle.

Rayman Raving Rabbids

The cover of Rayman Raving Rabbids.

The first game in the series is titled Rayman Raving Rabbids and was released in 2006. It features Rayman as the main protagonist and is the first game in the Rayman series to have a party games focus. The game was originally released for the newly released Nintendo Wii and had most of the minigames centered around the Wii Remote. The game was later ported to Windows PC, Sony PlayStation 2 and Xbox 360 with the controls being adapted for analog control and mouse movement.

The game begins with Rayman taking some baby Globoxes out for a picnic, which is quickly disrupted by the sudden invasion of a species new to him - the Rabbids. He and the babies are captured and taken to a Colosseum, where he becomes the Rabbids' source of entertainment. The objective of the game is to pass the many challenges that the Rabbids give to Rayman in the form of minigames. The minigames were originally designed to demonstrate the possibilities of the Wii's motion controls, but were soon after adapted to other consoles with regular controls.

The game is split into fifteen in-game days, with each of these days containing five new challenges. At the start of each day there are four challenges to chose between, with only three of those being obligatory to continue. Once at least three are finished, the fifth challenge opens up which acts as a sort of final test of the day. When that challenge is finished, Rayman is taken back to his cell with his new award - a plunger. After beating all of the challenges, Rayman is able to escape using the plungers he has earned after each day of success. He soon realizes that he had left the babies behind, and tries to return for them through a hole a Rabbid had made, but he gets stuck for some time, leading to the ending of the game.

The game also features a multiplayer mode for most of the minigames, in which the players take turns to play the same minigame and try to obtain the highest score.

The cover of Rayman Raving Rabbids (Game Boy Advance) .

Rayman Raving Rabbids (Game Boy Advance)

The Gameboy Advance version is, unlike the console versions, a 2D side-scrolling platform, similarly to that of the GameBoy Advance version of Rayman 3. It also features a more familiar cast of characters, including Ly, Globox, Teensies and Murfy. Unlike the console versions it features a backstory for the Rabbids explaining the reason for their behavior. Apparently they were once a very kind species, to the point where others made fun of them. They have since plotted their revenge.


The cover of Rayman Raving Rabbids (DS) .

Rayman Raving Rabbids (DS)

The Nintendo DS version is, similarly to the Gameboy Advance version, a game focusing mainly on 2D side-scrolling. Unlike the Gameboy Advance version, it does also have a big emphasis on minigames and other styles of gameplay, including one where the player has to use the stylus to clear obstacles for Rayman on the screen. The story this time around is more in line with the console versions, having Rayman being captured and taken to a Colosseum and forced to entertain the Rabbids. However, the baby Globoxes are nowhere to be seen, and Rayman instead has to defeat the Rabble Droid to escape, rather than earning Plungers.


Rayman Raving Rabbids 2

The cover of Rayman Raving Rabbids 2.

In 2007 a sequel was released for the Nintendo Wii under the name Rayman Raving Rabbids 2. The game takes place soon after the events of Rayman Raving Rabbids where Rayman learns that the Rabbids are planning to take over Earth. He attempts to infiltrate their base by dressing up as one and imitating their behavior, while following them all over the world and collecting as much information as possible to use as a warning to the Earth's inhabitants. This is the first game in the series to not take place in the Glade of Dreams, and the first one to be entirely focused on 4-player minigames. The game doesn't have a defined ending.

The cover of Rayman Raving Rabbids 2 (DS).

Rayman Raving Rabbids 2 (DS)

A Nintendo DS version was released in 2007. Similarly to the console version it focuses entirely on minigames. Most minigames this time around require the usage of the stylus and take advantage of the dual screens. The game also features a local multiplayer mode where up to four players can connect their systems using WiFi.


Rayman Raving Rabbids TV Party

The cover of Rayman Raving Rabbids TV Party.

Rayman Raving Rabbids TV Party is the third game in the original trilogy and the final game in the series to use the Raving Rabbids title. The game was released in 2008 for the Nintendo Wii.

In the game Rayman is being chased by the Rabbids, as he hides in a small house in the forest. The Rabbids mysteriously travel into the television set inside the house, after a strike of lightening crashes into them. The Rabbids harass him and even creatures living outside the home for an entire week, by meddling around with the TV. Rayman attempts several ways of keeping the Rabbids stuck inside the TV from annoying him, including throwing the TV outside, but to no avail. It is then that the TV cracks and the Rabbids are set free to chase Rayman again. This game is similar to the previous game, but has an 8-player mode and balance support for some of the minigames. It is also the first game in the series to not feature Rayman as a playable character. His main appearances are in the cutscenes.

The cover of Rayman Raving Rabbids TV Party (DS).

Rayman Raving Rabbids TV Party (DS)

A Nintendo DS version was released in 2008.


Rabbids Go Home

The cover of Rabbids Go Home.

Rabbids Go Home was released for the Nintendo Wii in 2009. It was the first game in the series to not have Rayman's name in the title and to not feature him in the game.

The game takes place on the outskirts of a bustling city set on Earth where a group of Rabbids hang around in a junkyard, bored of partying, and wanting to go home. The problem is, they don't even know where they came from, so they cast the moon as their new home. They notice the piles of junk around them and decide that by making one pile bigger with even more junk, they could reach it. Two Rabbids then take a shopping trolley and search around for things to toss onto the pile, before setting off to the city to look for more junk.

This is the game that separated the Rayman series from the Rabbids series, as it takes place in a more realistic and civilized universe. This is also the first home-console Rabbids game to not be focused on minigames. The player takes control of two Rabbids who run a shopping trolley collecting all the things they can in a similar way to Katamari Damacy.

When the last level is beaten, the game shows the ending, in which a Rabbid who stands on a globe to see how far the moon is, attempts to hug the moon, but realizes that they do not have enough stuff. Then, bombs appear on the pile, in which the pile blows up, sending the stuff back to the humans. The explosion however also sent the Rabbids up to the moon.

The cover of Rabbids Lab.

Rabbids Lab

Rabbids Lab is a standalone version of In Ze Wii Remote, a customization feature in Rabbids Go Home, which was released for Wii-Ware in 2009. It costs 500 Wii points and takes up one channel in the Wii menu.


The cover of Rabbids Go Home (DS).

Rabbids Go Home (DS)

A Nintendo DS version was released in 2009. Unlike the console version of the game, it is a strategy based puzzle game akin to games such as The Incredible Machine and Mario Vs Donkey Kong 2. It is also the first and only game in the series to have enhanced features only for use on the Nintendo DSi, and is the last game in the series to be released on the Nintendo DS.


Rabbids Go Phone

Rabbids Go Phone is an app for iOS devices which was released in 2009. The game was created to help promote Rabbids Go Home. In this game the player plays with a Rabbid trapped inside the phone. Players can stretch the ears, shake the phone, or blow through the phone receiver to mess with the Rabbid. The game is quite similar to the In Ze Wii Remote activity in Rabbids Go Home. The menu to the game also allows the player to customize a Rabbid to send to friends via emailing and read comic strips and watch video for Rabbids Go Home. The game has since been removed from the Apple App Store.

Rabbids Go Phone Again

Rabbids Go Phone Again is a sequel to Rabbids Go Phone and was released in 2012.

Raving Rabbids: Travel in Time

The cover of Raving Rabbids: Travel in Time.
This article or section needs to be rewritten and/or expanded.

Set in the year 2012 as the default year, the Rabbids discover a Time Washing Machine. In the intro to the game, a Rabbid is traveling through time, from a prehistoric setting, to ancient Egypt, and other time periods. The Time Washing Machine gets damaged in traveling. The Rabbid travels in time to a history museum. He and other Rabbids access time periods through pictures of the event. As they alter time, they create different scenarios, such as giant Rabbids and the Earth under water and in space. At the end of the game, the Golden Time Washing Machine is acessed. The Rabbid travels to future, into the year of 4096 and ends up in a large facility. He explores the facility and finds some pants on the wire of one of the giant robots and pulls the pants off, making the robot shoot a laser and open up a door. Professor Barranco (from Rayman Raving Rabbids 2) is drilling Rabbids in using time machines to conquer history. The main Rabbid pulls the plug on one of the machines, sending him and the machines into time, making a very fast version of the game intro. This sends the Rabbid back to the history museum.


Raving Rabbids: Alive and Kicking

The cover of Raving Rabbids: Alive and Kicking.
This article or section needs to be rewritten and/or expanded.

Raving Rabbids Alive and Kicking has the player using the Kinect to play the role of the humans, trying to defend their city from the destructive Rabbids. The game includes various minigames that can be controlled by the player's body using the peripheral's built-in camera. It can also be played by up to 4 players.


Rabbids Travel in Time 3D

The cover of Rabbids Travel in Time 3D.
This article or section needs to be rewritten and/or expanded.


Rabbids Rumble

The cover of Rabbids Rumble.
This article or section needs to be rewritten and/or expanded.


Rabbids Land

The cover of Rabbids Land.
This article or section needs to be rewritten and/or expanded.

Still on Earth, the Rabbids find themselves taking over an amusement park. Two Rabbids are attempting to go on one of the rides, but are thrown out by an unseen person. One of the Rabbids contact the Rabbid spaceship through an iPhone-like device. He tries to call the Rabbid in the spaceship, but the Rabbid in the spaceship is too busy playing with the Wii U Gamepad. Unaware of the consequences, the Rabbid in the spaceship continues to play with the Gamepad, which was actually controlling the whole ship. The Rabbid turns the Gamepad upside down, which causes the the ship to land in the amusement park.

The gameplay is similar to the Mario Party series. It features a board game-like scenario. The player will have to roll a dice with the Wii U Gamepad and depending on the number the dice lands, the Rabbid will move to the corresponding square. These squares trigger a different feature and can be easily told apart just by looking at the symbol drawn on the square. Your primary goal is to win the board game by winning trophies, which can be collected by playing and winning minigames. Only two players can play at a time. Once a player has collected all trophies needed, you need to get to the center. Once you get to the center, the game is over and the player can win prizes.


Rabbids Invasion

This article or section needs to be rewritten and/or expanded.


The cover of Rabbids Invasion (Facebook game).

Rabbids Invasion (Facebook game)

This article or section needs to be rewritten and/or expanded.

On the 3rd April 2012, a game called Rabbids Invasion launched for Facebook. The aim of this game is to "invade" human properties such as houses, farms etc, and use the converted buildings to generate resources and expand the invasion, while taking on numerous quests - the more it spreads, the more types of buildings and other items are made available. The game depends on two virtual currencies - coins, which can be generated from certain buildings and used to buy the in-game items, and toiler paper rolls, which must be purchased either with Facebook credits, or earned through certain factors, such as taking up an offer for a shopping site or installing another Facebook application. Toilet paper rolls can also be used to speed up the time it takes for each building to generate the resources it makes, or to finish a quest without the assistance of a Facebook friend.

The cover of Rabbids Invasion: The Interactive TV Show.

Rabbids Invasion: The Interactive TV Show

This article or section needs to be rewritten and/or expanded.


The app icon for Rabbids Appisodes.

Rabbids Appisodes

This article or section needs to be rewritten and/or expanded.


Rabbids Big Bang

The app icon for Rabbids Big Bang.
This article or section needs to be rewritten and/or expanded.


Rabbids Heroes

The app icon for Rabbids Heroes.
This article or section needs to be rewritten and/or expanded.


Rabbids Crazy Rush

The app icon for Rabbids Crazy Rush.
This article or section needs to be rewritten and/or expanded.


Rabbids Smart Brush

This article or section needs to be rewritten and/or expanded.


Virtual Rabbids The Big Plan

This article or section needs to be rewritten and/or expanded.


Mario + Rabbids Kingdom Battle

The cover of Mario + Rabbids Kingdom Battle.
This article or section needs to be rewritten and/or expanded.


Rabbids (film)

This article or section needs to be rewritten and/or expanded.


See also