Bunnies Don't Like Being Disturbed On Holiday
Bunnies Don't Like Being Disturbed On Holiday is a minigame in the console version of Rayman Raving Rabbids. It is the second of ten Bunny Hunts that are encountered in the game, and is first played as a boss trial on Day 2 in Story mode. Typical of the boss trials, it cannot be accessed from the toilet once Rayman goes through the day, but can instead be accessed in Score mode through the Bunny Hunts section.
This Bunny Hunt is one of two that is set on a beach (the other one being its counterpart, Bunnies Don't Like Being Disturbed At Night), where Rayman must shoot as many Rabbids as possible with plungers, while they run around carrying the same weapon. As Rayman progresses through the beach, he must fend off against giant Rabbids with explosive beach balls, a UFO, and an armada of Frog-Rabbids being launched from a gigantic submarine.
After heading past some changing rooms filled with giant Rabbids, Rayman will reach a jetty, and will have to destroy the submarine by shooting back the three missiles it fires, after which the caged Baby Globox it holds will be released.
Just after the zone with the radio is a health crate, and a green power-up crate (this temporarily increases the number of plungers Rayman can shoot at a time to three) can be found in the building before the changing rooms.
In Score mode, the player has to score 28,000 points in order to achieve a perfect (1,000) score.
In Time mode the player has to beat the level in 3 minutes and 30 seconds or less in order to achieve a perfect (1,000) score.
In Survival mode the player hast to score 22,000 points in order to achieve a perfect (1,000) score.