Rayman M (early production): Difference between revisions

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== Early level concepts ==
== Early level concepts ==
Based on early concept art of the race levels they were originally going to be more closely based off of the levels from ''[[Rayman 2]]''. Images found in the files show concepts for levels such as [[the Woods of Light]] and [[the Sanctuary of Stone and Fire]]. In the final game some of these concepts were used, but heavily altered.
Based on early concept art of the race levels they were originally going to be more closely based off of the levels from ''[[Rayman 2]]''. Images found in the files show concepts for levels such as [[the Woods of Light]] and [[the Sanctuary of Stone and Fire]]. In the final game some of these concepts were used, but heavily altered.
<gallery>
RM Level Concept 1.png|Inspired by [[the Sanctuary of Stone and Fire]].
RM Level Concept 2.png|
RM Level Concept 3.png|
RM Level Concept 4.png|
RM Level Concept 5.png|
RM Level Concept 6.png|
RM Level Concept 7.png|
RM Level Concept 8.png|
RM Level Concept 9.png|
RM Level Concept 10.png|
RM Level Concept 11.png|
RM Level Concept 12.png|
RM Level Concept 13.png|
RM Level Concept 14.png|Inspired by [[the Sanctuary of Stone and Fire]].
</gallery>


== Unused textures ==
== Unused textures ==

Revision as of 19:48, 9 August 2019

Rayman M, later released as Rayman Arena, was originally two separate projects later merged into one. The first one, which ended up being the racing part, was named Rayman Tribe and the second one, the battle part, was named Rayman Shooting Fish. Originally the racing levels were meant to be more closely based off of the levels from Rayman 2. [1]

Early level concepts

Based on early concept art of the race levels they were originally going to be more closely based off of the levels from Rayman 2. Images found in the files show concepts for levels such as the Woods of Light and the Sanctuary of Stone and Fire. In the final game some of these concepts were used, but heavily altered.

Unused textures

Several unused textures can be found in the files. A majority of them are leftovers from Rayman 2, some in higher quality.

References