Early gameplay leaks shows that the game was originally more similar to ''[[Rayman Origins]]''.
Early gameplay leaks shows that the game was originally more similar to ''[[Rayman Origins]]''.
{|
<gallery widths="320px" heights="180px">
|-
Inflated toads.png|Enemies were originally going to get "bubblized" like in ''[[Rayman Origins]]''.
| [[File:Inflated toads.png|thumbnail|left|Enemies were originally going to get "bubblized" like in ''[[Rayman Origins]]''.]]
Magician hat.png|A bouncing hat can be seen in a leaked trailer, possibly a reference to the [[Bonus level (Rayman 1)|bonus levels]] in [[Rayman 1|the original ''Rayman'' game]].
|| [[File:Magician hat.png|thumbnail|center|A bouncing hat can be seen in a leaked trailer, possibly a reference to the [[Bonus level (Rayman 1)|bonus levels]] in [[Rayman 1|the original ''Rayman'' game]].]]
</gallery>
|}
=== Wii U functionality ===
=== Wii U functionality ===
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One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a [[Rabbid]] figure, on the Wii U GamePad to affect the game in various ways. It is not known in which way they affect the game. The [[Rabbid]]s as seen appearing in the game were later used in ''[[Rayman Adventures]]'' for its [[Event (Rayman Adventures)|events]].
One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a [[Rabbid]] figure, on the Wii U GamePad to affect the game in various ways. It is not known in which way they affect the game. The [[Rabbid]]s as seen appearing in the game were later used in ''[[Rayman Adventures]]'' for its [[Event (Rayman Adventures)|events]].
{|
<gallery widths="320px" heights="180px">
|-
Heart on Wii U.png|A [[heart]] figure being placed on the Wii U GamePad.
| [[File:Heart on Wii U.png|thumbnail|left|A [[heart]] figure being placed on the Wii U GamePad.]]
Heart effect in-game.png|The apparent effects of the [[heart]] figure on the game.
|| [[File:Heart effect in-game.png|thumbnail|center|The apparent effects of the [[heart]] figure on the game.]]
Rabbid on Wii U.png|A [[Rabbid]] figure being placed on the Wii U GamePad.
|| [[File:Rabbid on Wii U.png|thumbnail|right|A [[Rabbid]] figure being placed on the Wii U GamePad.]]
Rabbid entering game.png|A [[Rabbid]] seen entering the game.
|-
Rabbids in-game.png|[[Rabbid]]s in the game as enemies.
| [[File:Rabbid entering game.png|thumbnail|left|A [[Rabbid]] seen entering the game.]]
Assassin figure.png|A third figure from the ''Assassins Creed'' series.
|| [[File:Rabbids in-game.png|thumbnail|center|[[Rabbid]]s in the game as enemies.]]
</gallery>
|| [[File:Assassin figure.png|thumbnail|right|A third figure from the ''Assassins Creed'' series.]]
|}
=== Online features ===
=== Online features ===
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It also seems that [[Kung Foot]] was originally planned to be played online, rather than locally.
It also seems that [[Kung Foot]] was originally planned to be played online, rather than locally.
{|
<gallery widths="320px" heights="180px">
|-
Early olympus challenge.png|An early challenge taking place in [[Olympus Maximus]].
| [[File:Early olympus challenge.png|thumbnail|left|An early challenge taking place in [[Olympus Maximus]].]]
Early pit challenge.png|An early challenge taking place in [[the Neverending Pit]].
|| [[File:Early pit challenge.png|thumbnail|center|An early challenge taking place in [[the Neverending Pit]].]]
Early pit with HUD.jpg|A challenge with an unused treasure chest icon.
|| [[File:Early pit with HUD.jpg|thumbnail|right|A challenge with an unused treasure chest icon.]]
</gallery>
|}
== E3 trailer ==
== E3 trailer ==
During E3 2012, an official trailer was revealed showing what would later become the level [[Once upon a Time]]. There are several differences throughout the level, and the final area was later used in [[How to Shoot your Dragon]] instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch 'em All, a reference to Pokemon. This challenge would have seen one player controlling [[Murfy]] on the touchpad and moving over [[creature]]s to the other players before the time runs out. Other differences include [[cage]]s containing two trapped [[Teensie]]s, different ways which [[Murfy]] could interact with the environment and unused music.
During E3 2012, an official trailer was revealed showing what would later become the level [[Once upon a Time]]. There are several differences throughout the level, and the final area was later used in [[How to Shoot your Dragon]] instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch 'em All, a reference to Pokemon. This challenge would have seen one player controlling [[Murfy]] on the touchpad and moving over [[creature]]s to the other players before the time runs out. Other differences include [[cage]]s containing two trapped [[Teensie]]s, different ways which [[Murfy]] could interact with the environment and unused music.
{|
<gallery widths="320px" heights="180px">
|-
Cath 'em All Challenge.png|The Catch 'em All minigame.
| [[File:Cath 'em All Challenge.png|thumbnail|left|The Catch 'em All minigame.]]
Cath 'em All Challenge with timer.png|Gameplay of the Catch 'em All minigame.
|| [[File:Cath 'em All Challenge with timer.png|thumbnail|center|Gameplay of the Catch 'em All minigame.]]
Cath 'em All Challenge finished.png|The ending of the Catch 'em All minigame.
|| [[File:Cath 'em All Challenge finished.png|thumbnail|right|The ending of the Catch 'em All minigame.]]
</gallery>
|}
== Dracula's castle ==
== Dracula's castle ==
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[[Dracula's castle]] is a scrapped environmental theme. Assets from here were later reused in ''[[Rayman Adventures]]''.
[[Dracula's castle]] is a scrapped environmental theme. Assets from here were later reused in ''[[Rayman Adventures]]''.
{|
<div><ul>
|-
<li style="display: inline-block;"> [[File:Chateau-dracula-02.jpg|thumb|left|320px|[[Rayman]] in a part of the [[Dracula's castle]].]] </li>
| [[File:Chateau-dracula-02.jpg|thumbnail|left|[[Rayman]] in a part of the [[Dracula's castle]].]]
<li style="display: inline-block;"> [[File:Chateau-dracula-03.jpg|thumb|left|320px|[[Rayman]] outside of the [[Dracula's castle]].]] </li>
|| [[File:Chateau-dracula-03.jpg|thumbnail|center|[[Rayman]] outside of the [[Dracula's castle]].]]
<li style="display: inline-block;"> [[File:Chateau-dracula-04.jpg|thumb|left|320px|[[Rayman]] in another part of the [[Dracula's castle]].]] </li>
|| [[File:Chateau-dracula-04.jpg|thumbnail|right|[[Rayman]] in another part of the [[Dracula's castle]].]]
<li style="display: inline-block;"> [[File:Chateau-dracula-05.jpg|thumb|left|320px|[[Rayman]] in another part of the [[Dracula's castle]].]] </li>
|-
<li style="display: inline-block;"> [[File:Chateau Dracula rooftops.jpg|thumb|left|320px|center|[[Globox]] flying through the rooftops.]] </li>
| [[File:Chateau-dracula-05.jpg|thumbnail|left|[[Rayman]] in another part of the [[Dracula's castle]].]]
<li style="display: inline-block;"> [[File:Chateau-dracula-07.jpg|thumb|left|320px|[[Rayman]] encountering an unknown enemy.]] </li>
|| [[File:Chateau Dracula rooftops.jpg|thumbnail|center|[[Globox]] flying through the rooftops.]]
<li style="display: inline-block;"> [[File:Chateau-dracula-06.jpg|thumb|left|152px|Concept art of the [[Dracula's castle]].]] </li>
|| [[File:Chateau-dracula-07.jpg|thumbnail|right|[[Rayman]] encountering an unknown enemy.]]
<li style="display: inline-block;"> [[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumb|left|171px|More concept art of the [[Dracula's castle]].]] </li>
|-
</ul></div>
| [[File:Chateau-dracula-06.jpg|thumbnail|left|Concept art of the [[Dracula's castle]].]]
|| [[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumbnail|center|More concept art of the [[Dracula's castle]].]]
|}
== External links ==
== External links ==
Revision as of 09:09, 15 October 2017
The original logo for the game.
Rayman Legends had a bunch of changes made during early production, most which has been seen through early leaks of the game.
Rayman Legends was first leaked on April 23, 2012 in a marketing survey with screenshots from two early trailers. The following day, the trailers were uploaded to YouTube, but both were quickly taken down at the request of Ubisoft. On 26 April, 2012, Ubisoft registered the domain names 'RaymanLegends.com' and 'Rayman-Legends.com', confirming the name of the game.
On 27 April, 2012, the first full-length trailer for the game was leaked to the public. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that Rayman Legends was being developed by Michel Ancel and Ubisoft Montpellier.
Gameplay
Early gameplay leaks shows that the game was originally more similar to Rayman Origins.
Enemies were originally going to get "bubblized" like in Rayman Origins.
One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a Rabbid figure, on the Wii U GamePad to affect the game in various ways. It is not known in which way they affect the game. The Rabbids as seen appearing in the game were later used in Rayman Adventures for its events.
A cut social feature where players could send each other challenges.
According to the leaked trailers, Rayman Legends was originally going to feature several more online features. One of these seems to have been a feature in which players could send challenges to each other to earn rubis, a form a currency not used in the final game. One of the locations the challenges could have taken place in is the Ghost's Pit, which is apparently the original name for the Neverending Pit.
It also seems that Kung Foot was originally planned to be played online, rather than locally.
During E3 2012, an official trailer was revealed showing what would later become the level Once upon a Time. There are several differences throughout the level, and the final area was later used in How to Shoot your Dragon instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch 'em All, a reference to Pokemon. This challenge would have seen one player controlling Murfy on the touchpad and moving over creatures to the other players before the time runs out. Other differences include cages containing two trapped Teensies, different ways which Murfy could interact with the environment and unused music.