Rayman Advance: Difference between revisions
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| published by = [[Ubisoft]] | | published by = [[Ubisoft]] | ||
| developed by = Digital Eclipse | | developed by = Digital Eclipse | ||
| release date = 2001 | | release date = 11th June, 2001 | ||
| genre = 2D platformer | | genre = 2D platformer | ||
| gameplay mode = Single player | | gameplay mode = Single player | ||
Revision as of 15:12, 29 March 2016
This article is a stub, please share your knowledge by expanding it!
| Rayman Advance | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | Digital Eclipse | |
| Release date | 11th June, 2001 | |
| Genre | 2D platformer | |
| Gameplay mode | Single player | |
| Platforms | Game Boy Advance | |
Rayman Advance is a port of the original Rayman game which resembles the PC version most closely. It was released in 2001 as a launch title for Nintendo's Game Boy Advance handheld games console. Oddly, the cover art uses an edited picture of Rayman from Rayman 2.
It features a few changes from the original Rayman game, such as the disappearance of a few levels. It was also made a little easier than the original, and now Rayman starts with four units of health and can get up to six. As well as this, no Tings are lost upon losing a life, and additional platforms have been added to certain levels such as Space Mama's Crater, in order to compensate for the Game Boy Advance's screen, which leads to smaller field of view. Due to limitations with the Game Boy Advance system, the music sounds different and much of it was taken out completely. Despite this, there are some tracks that are exclusive to this version of the game. The colours have also increased in contrast and brightness, losing some of the definition in the process. This change was made to compensate for the lack of backlight on the original Gameboy Advance.


