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===''[[L'Histoire de Rayman]]''===
===''[[L'Histoire de Rayman]]''===
The existence of this project was revealed in the book ''[[L'Histoire de Rayman]]'', which states that at the end of 1999, after the release of ''[[Rayman 2]]'' and before the start of the [[Rayman 3 (early production)|development of ''Rayman 3'']], a few people worked on a project codenamed "Rayman 2000". It was a direct sequel to ''[[Rayman 2]]'', still in 3D, which had a large city to explore with towns, streets and buildings that all rested on and under giant trees<ref>Terredejeux.net, ''Prehistorik Man, Rayman, Beyond Good & Evil, Prince of Persia : Interview exclusive de Jean-Christophe Alessandri (Senior Art Director chez Ubisoft)'', https://www.terredejeux.net/2024/05/prehistorik-man-rayman-beyond-good-evil.html</ref>. Concept art showcases that ''[[Rayman]]'' would have been able to traverse through this setting thanks to a flying machine. This universe, more urban than what [[Rayman (series)|''Rayman'' games]] are used to portraying, was requested by [[Michel Ancel]] himself.
The existence of this project was revealed in the book ''[[L'Histoire de Rayman]]'', which states that at the end of 1999, after the release of ''[[Rayman 2]]'' and before the start of the [[Rayman 3 (early production)|development of ''Rayman 3'']], a few people worked on a project codenamed "Rayman 2000". It was a direct sequel to ''[[Rayman 2]]'', still in 3D, which had a large city to explore with towns, streets and buildings that all rested on and under giant trees<ref>Terredejeux.net, ''Prehistorik Man, Rayman, Beyond Good & Evil, Prince of Persia : Interview exclusive de Jean-Christophe Alessandri (Senior Art Director chez Ubisoft)'', https://www.terredejeux.net/2024/05/prehistorik-man-rayman-beyond-good-evil.html</ref>. Concept art showcases that ''[[Rayman]]'' would have been able to traverse through this setting thanks to a flying machine. This universe, more urban than what [[Rayman (series)|''Rayman'' games]] are used to portraying, yet still with a lot of lush greenery surrounding it, was requested by [[Michel Ancel]] himself.


===''Jean-Christophe Alessandri Interview''===
===''Jean-Christophe Alessandri Interview''===

Revision as of 05:34, 14 September 2025

Rayman 2000
{{{image}}}
Published by Ubisoft
Developed by {{{developed by}}}

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by Jean-Christophe Alessandri, Eric Pélatan
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date Planned for 2000 (cancelled)
Genre 3D platformer, open world
Gameplay mode {{{gameplay mode}}}
Languages {{{languages}}}
Platforms {{{platforms}}}
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 2000 is the codename for a cancelled 3D, open-world Rayman game originally set for release in 2000.

It is not known whether Rayman 2000 has any connection with Rayman Adventures, another Rayman title canceled around the 2000s.

L'Histoire de Rayman

The existence of this project was revealed in the book L'Histoire de Rayman, which states that at the end of 1999, after the release of Rayman 2 and before the start of the development of Rayman 3, a few people worked on a project codenamed "Rayman 2000". It was a direct sequel to Rayman 2, still in 3D, which had a large city to explore with towns, streets and buildings that all rested on and under giant trees[1]. Concept art showcases that Rayman would have been able to traverse through this setting thanks to a flying machine. This universe, more urban than what Rayman games are used to portraying, yet still with a lot of lush greenery surrounding it, was requested by Michel Ancel himself.

Jean-Christophe Alessandri Interview

In a 2024 interview, Ubisoft senior art director Jean-Christophe Alessandri revealed that Rayman 2000 never made it past the prototype stage, and that the idea of the game was to further extend Rayman's 3D universe, and notably to create a fantastical town with many buildings to explore. Alessandri also stated that he does not recall the reason for the project's cancellation.[2]

This scenario was eventually dropped, but a lot of the unused concepts were reused for later Rayman releases:

Rayman: The Animated Series

The main urban location of Rayman 2000 and it's species were retooled into the city Aeropolis, that serves as the main setting of Rayman: The Animated Series, multiple types of vehicles that were planned for the 2000 game would be repurposed into the animated show.

Rayman 3

some of Rayman 2000s scenery was reused for Clearleaf Forest[3], it appears some vehicle designs from Rayman 2000 would also be used as inspiration for some of the Hoodlum's contraptions, such as the Hoodlum airship.

Rayman Legends

The Dark Teensy from Rayman Legends rides a similar flying machine to the one Rayman was intended to use, it is believed that the vehicle from Rayman 2000 was used as the inspiration for it.

See also

References

  1. Terredejeux.net, Prehistorik Man, Rayman, Beyond Good & Evil, Prince of Persia : Interview exclusive de Jean-Christophe Alessandri (Senior Art Director chez Ubisoft), https://www.terredejeux.net/2024/05/prehistorik-man-rayman-beyond-good-evil.html
  2. Terredejeux.net, Prehistorik Man, Rayman, Beyond Good & Evil, Prince of Persia : Interview exclusive de Jean-Christophe Alessandri (Senior Art Director chez Ubisoft), https://www.terredejeux.net/2024/05/prehistorik-man-rayman-beyond-good-evil.html
  3. L'Histoire de Rayman, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel