Rayman (Atari Jaguar): Difference between revisions

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'''''Rayman''''' for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of the cartridge and the Jaguar system compared to the more powerful and capable PC/consoles. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. It was released in 1995 only to North America.
'''''Rayman''''' for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of the cartridge and the Jaguar system compared to the more powerful and capable PC/consoles. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. It was released in 1995 only to North America.
==Development==
''Main article: [[Rayman (early production)]]''
In recent years following the release of the game, many prototypes and a beta of the Atari Jaguar version have been leaked. The gameplay mechanics were notably different in the prototype. Some animations [[Rayman]] did like the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and a [[mosquito]] appeared stationary.
The beta version is more similar to the final version, although there are many differences between the two. Glitches in the beta can sometimes render it unplayable, especially if it's played on a Jaguar emulator.
Some scrapped stuff like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|the hacking of ''Rayman Designer'']].
<gallery widths="320px" heights="224px" class="sprite">
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.
RaymanJaguarDemo.png|Many elements in this prototype were scrapped from the final version.
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged.
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game's [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.
</gallery>


==Notable differences from the PC/console versions==
==Notable differences from the PC/console versions==
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* [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] are renamed (Forgotten Swamps and Mr Dark's Château respectively).
* [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] are renamed (Forgotten Swamps and Mr Dark's Château respectively).
* The font and its colors are slightly different.
* The font and its colors are slightly different.
* Some backgrounds are either switched around or colourized differently.
* Some backgrounds are either switched around or colorized differently.
* The scenery is altered in [[the Dream Forest]].
* The scenery is altered in [[the Dream Forest]].
* The [[Livingstone|tall Livingstones]] run towards [[Rayman]] when he is close to them.
* The [[Livingstone|tall Livingstones]] run towards [[Rayman]] when he is close to them.
* [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''.
* [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''.
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]].
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this the level design in these areas have been altered.
* Part 3 of [[Eraser Plains]] has a much different design.
* Part 3 of [[Eraser Plains]] has a much different design.


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</gallery>
</gallery>


==[[Candy Château]] design==
===[[Candy Château]] design===
One of the well known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are the [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is removed from this version.
One of the well known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are the [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is removed from this version.


Line 60: Line 42:
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.
</gallery>
==Development==
''Main article: [[Rayman (early production)]]''
In recent years following the release of the game, many prototypes and a beta of the Atari Jaguar version have been leaked. The gameplay mechanics were notably different in the prototype. Some animations [[Rayman]] did like the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and a [[mosquito]] appeared stationary.
The beta version is more similar to the final version, although there are many differences between the two. Glitches in the beta can sometimes render it unplayable, especially if it's played on a Jaguar emulator.
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|the hacking of ''Rayman Designer'']].
<gallery widths="320px" heights="224px" class="sprite">
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.
RaymanJaguarDemo.png|Many elements in this prototype were scrapped from the final version.
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged.
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game's [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.
</gallery>
</gallery>



Revision as of 08:49, 23 November 2017

Rayman
Rayman
Rayman
Published by Ubi Soft Entertainment
Developed by Ubi Soft Montpellier

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by Michel Ancel and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
Programmed by Vincent Greco, Yann Le Tensorer, Daniel Palix
Art by Alexandra Ancel (characters)
Eric Pelatan, Sylvaine Jenny (backgrounds)
Written by {{{written by}}}
Soundtrack by Nathalie Drouet, Rémi Gazel, Frédéric Louvre, Frédéric Prados and Olaf Zalcman

Release date 9th September, 1995
Genre 2D platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms {{{platforms}}}
Ratings 3+ (PEGI), E (ESRB)
Distribution media Cartridge
Game engine {{{game engine}}}

Rayman for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of the cartridge and the Jaguar system compared to the more powerful and capable PC/consoles. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. It was released in 1995 only to North America.

Notable differences from the PC/console versions

Candy Château design

One of the well known changes in the Atari Jaguar version is the heavily altered design of Mr Dark's Dare. Instead of riding on a frying pan in part 1, Rayman must follow several arrows of Tings to reach the exit sign. In this phase are the corkscrews and Swiss army knives; these assets are only used in this version and later on in Rayman Designer. Part 2 is also changed; Bad Rayman does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is removed from this version.

Development

Main article: Rayman (early production)

In recent years following the release of the game, many prototypes and a beta of the Atari Jaguar version have been leaked. The gameplay mechanics were notably different in the prototype. Some animations Rayman did like the handstand ended up being scrapped, the Ting counter was originally an enemy counter, and a mosquito appeared stationary.

The beta version is more similar to the final version, although there are many differences between the two. Glitches in the beta can sometimes render it unplayable, especially if it's played on a Jaguar emulator.

Some scrapped objects like clouds with eyes can only be found through the hacking of Rayman Designer.

Gallery