Scaleman's Keep: Difference between revisions

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| followed by = [[The Mettleworks]]
| followed by = [[The Mettleworks]]
| hub = [[Pirate Stronghold]]
| hub = [[Pirate Stronghold]]
| lums = [[Image:R3GBAIcon0.gif|5]]
| lums = [[Image:R3GBAIcon0.gif|0]]
| cages = [[Image:R3GBAIcon0.gif|3]]
| cages = [[Image:R3GBAIcon0.gif|0]]
}}
}}


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===Phase 2===
===Phase 2===
[[Ly]] gives [[Rayman]] the [[Super Fist]] power, which is [[Rayman 3 (Game Boy Advance)|this game]]'s equivalent to the [[Magic Well|Accumulation]] power from ''[[Rayman 2: The Great Escape|Rayman 2]]''. He can now break down doors and do more damage to enemies.
[[Ly]] gives [[Rayman]] the [[Telescopic fist|Super Fist]] power, which is [[Rayman 3 (Game Boy Advance)|this game]]'s equivalent to the [[Magic Well|Accumulation]] power from ''[[Rayman 2: The Great Escape|Rayman 2]]''. He can now break down doors and do more damage to enemies.


===See also===
===See also===
* [[Scaleman]]
*[[Scaleman]]
* [[Hoodlum]]
*[[Hoodlum]]


==External links==
==External links==

Revision as of 14:50, 8 May 2016

Scaleman's Keep
Scaleman's Keep
Creeping Chaos The Mettleworks
Pirate Stronghold

Lums 0 Cages 0

Scaleman's Keep is the twenty-third level in the Game Boy Advance version of Rayman 3, and the second level of the Pirate Stronghold world. In this level, Rayman faces off against Scaleman, a unique and powerful Hoodlum boss, who bears some resemblance to the Hoodoos found in Rayman 3.

Level

Phase 1

There are no cages or Yellow Lums to be found. Rayman battles against Scaleman.

Phase 2

Ly gives Rayman the Super Fist power, which is this game's equivalent to the Accumulation power from Rayman 2. He can now break down doors and do more damage to enemies.

See also

External links