Living Dead Party: Difference between revisions

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==Overview==
==Overview==
The entire world consists of a single new level- "Grannies World Tour"- and remixed "8-bit" versions of the game's music stages (at the ends of each world). Aside from featuring chiptune remixes of the original music, these levels also implement various visual filters, like pixellation and static effects, to throw off the player and make the stages more challenging, though the layouts remain the same.
The entire world consists of a single new level, [[Grannies World Tour]], and remixed "8-bit" versions of the game's music stages (at the ends of each world). Aside from featuring chiptune remixes of the original music, these levels also implement various visual filters, such as a fish-eye lens, pixellation, onscreen noise/static, split-screen, and turning the screen upside down, in order to throw off the player and make the stages more challenging, though the layouts of the stages remain the same.
 
===Levels===
* [[Grannies World Tour]]
* [[Castle Rock#8-Bit Edition|Castle Rock 8-Bit Edition]]
* [[Orchestral Chaos#8-Bit Edition|Orchestral Chaos 8-Bit Edition]]
* [[Mariachi Madness#8-Bit Edition|Mariachi Madness 8-Bit Edition]]
* [[Gloo Gloo#8-Bit Edition|Gloo Gloo 8-Bit Edition]]
* [[Dragon Slayer#8-Bit Edition|Dragon Slayer 8-Bit Edition]]
* [[Grannies World Tour#8-Bit Edition|Grannies World Tour 8-Bit Edition]]


{{RaymanLegendsLocations}}
{{RaymanLegendsLocations}}

Revision as of 02:41, 20 August 2019

The logo for Living Dead Party.
Living Dead Party
Living Dead Party
Olympus Maximus Back to Origins
Connected to {{{connected to}}}

The Living Dead Party is the sixth world of paintings in Rayman Legends, and the final world of the game. It is unlocked after collecting 400 Teensies.

Overview

The entire world consists of a single new level, Grannies World Tour, and remixed "8-bit" versions of the game's music stages (at the ends of each world). Aside from featuring chiptune remixes of the original music, these levels also implement various visual filters, such as a fish-eye lens, pixellation, onscreen noise/static, split-screen, and turning the screen upside down, in order to throw off the player and make the stages more challenging, though the layouts of the stages remain the same.

Levels