Swimming with Stars
Swimming with Stars is the second level of the Sea of Serendipity, the fourth world in Rayman Origins. In this level, the heroes swim in both brightly lit and darkened areas. The latter require the help of abyssal firefly krill, which provide light that keeps the tentacle claws away. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the first from this world and twenty-sixth overall to be included in the Back to Origins painting in Rayman Legends, where it is known as Swimming with the Stars.
Original version
| Swimming with Stars | |||||
|---|---|---|---|---|---|
| ← Port 'O Panic | Pirate's Treasure! → | ||||
Area 1
As the heroes dive into the water, the tune with the friendly fish singing plays again, despite the fact that none of them are present. A new enemy appears in this area, the sea anemone. Most of them throughout this world can be forced to retract if the heroes hit their bulbs, though hitting them a second time will release them again. The heroes will need to reach the exit while avoiding the tentacles of these anemones.
Area 2
The friendly fish singing tune ends, and a more sinister one plays. The heroes need to advance by swimming deeper, while avoiding more groups of sea anemones and spiky shells sticking out from the walls. The first Skull Coin can be found by swimming through a tight space between two platforms to the far right of the area. As the heroes proceed to swim deeper, the second Skull Coin can be collected by waiting for the jellyfish to spread out away from the coin. The heroes can now proceed to the exit.
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A Skull Coin guarded by another group of jellyfish.
Relic 1

The first relic can be found in this area. It is located inside the bulb of a sea anemone.
Area 3
As the place gets darker, the heroes must continue to swim even deeper, while avoiding the giant jellyfish that appear throughout the area. The third Skull Coin can be collected by waiting for a lone jellyfish to move out of the way of a tight space, then swimming through the space to reach it. The heroes can now proceed to the exit, while avoiding the spiky shells sticking out along the way.
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A few spiky shells stick out in this tight passage.
Area 4
It is completely dark in this area, but fortunately, a group of abyssal firefly krill will follow the heroes. These are useful for proceeding through the dark cavern, as the light will scare away the tentacle claws. The heroes will need to move quickly, as the krill will not last long. The first secret area can be found by swimming upwards around a long sea anemone. Afterwards, the heroes can find their way to the exit.
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The abyssal firefly krill will follow the heroes.
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Tentacle claws are scared of light.
Relic 2

The second relic can be found near the top of the area, next to a sea anemone.
Secret area 1

In front of the heroes are a number of blocks. The green ones can be destroyed, while the brown crates cannot, and they will have to be avoided if they start to fall. The heroes will need to quickly flee from the TNT crates if they attack one. There are also blowfish which need to be defeated in order to break the Electoon cage.
Area 5
In this area, there are no abyssal firefly krill surrounding the heroes, though there are lone luminous fish with a halo of light around them. This makes it tougher to avoid the nearby tentacle claws. The heroes will also be aided by the light of an anglerfish. The fourth Skull Coin can be found by swimming down to a dimly lit area with a group of horizontally moving jellyfish. Afterwards, the heroes reach a bright area filled with Lums, jellyfish, and a Lum King. If the heroes swim straight up, they will encounter the fifth Skull Coin of the level. The heroes will now be aided by another anglerfish to reach the exit.
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Anglerfish provide light, although they will not directly follow the heroes.
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A group of jellyfish above a secret leading to a Skull Coin.
Relic 3

The third relic can be found below the jellyfish and the Lum King in this area.
Area 6

Again, the heroes will need to use the abyssal firefly krill, as they are now in a tighter area filled with sea anemones, tentacle claws, and jellyfish. The sixth Skull Coin can be retrieved by avoiding some sea anemones close to another spot filled with krill. Afterwards, the heroes can proceed to the exit.
Area 7
Similarly to the fifth area, the heroes will need to be careful to advance as they use the light from several luminous fish and one anglerfish. As they proceed, the heroes can find the second secret area by using a couple of luminous fish to reach an area where they can then swim down through a tight space. The exit is not too far away, and can be found close to more green luminous fish.
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The green luminous fish will provide light.
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Another anglerfish with light.
Secret area 2

There are many blowfish in this area, but there is also a giant jellyfish that will follow the heroes to hurt them. Once all of the orange blowfish are defeated, the cage can be broken.
Area 8

In this bright area, all the heroes need to do is defeat the four redfish to break the Electoon cage, ending the level. The heroes pose on the photoboard as the Magician counts the total number of Lums collected throughout the level.
Back to Origins
| Swimming with the Stars | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Freaking Flipper | Why So Crabby? → | |||||||
This level is playable in the Back to Origins mode in Rayman Legends as the second one from the Sea of Serendipity, where its name is slightly altered to "Swimming with the Stars". There are not many notable differences between the versions, except for the usual differences that appear in every other Back to Origins level.
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The starting point of the level, as seen in Rayman Legends.
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A small group of jellyfish.
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Sea anemones attached to bulbs.
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Lum chains appear throughout.
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Spiky shells will come out if the heroes get close to them.
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The abyssal firefly krill will help the heroes get through.
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The first secret area.
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An anglerfish will light the way for the team.
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Green luminous fish emit a dim light around them.
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Tentacle claws will attempt to grab the heroes if they are not in the light.
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The second secret area.
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The final area of the level.
Trivia
- The level's name is a reference to the TV series Dancing with the Stars. Its name in Back to Origins makes this reference more evident.
Names in other languages
| Language | Name |
|---|---|
| English | Swimming with Stars (Rayman Origins)
Swimming with the Stars (Rayman Legends) |
| Arabic | السباحة مع النجوم |
| Chinese (simplified) | 繁星共游 |
| Czech | Plavba s hvězdami |
| Danish | Svømmer med stjernerne |
| Dutch | Rotte vis |
| Finnish | Ui tähtien kanssa |
| French | Poisson pourri |
| German | Fauler Fisch |
| Hungarian | Csillagokkal úszunk |
| Italian | Pesce marcio (Rayman Origins)
Nuotando con le stelle (Rayman Legends) |
| Japanese | ほしと およごう (Rayman Origins)
「小さな光とともに」 (Rayman Legends) |
| Norwegian | Svømme med stjernene |
| Polish | Pływanie z Gwiazdami (Rayman Origins)
Pływanie z gwiazdami (Rayman Legends) |
| Portuguese | Peixe podre (Rayman Origins)
Nadando com as estrelas (Rayman Legends) |
| Russian | Звездное плаванье |
| Spanish | Pescado podrido |
| Swedish | Simmar med stjärnorna |
External links
- Swimming with Stars playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Swimming with Stars playthrough at YouTube (PC version) (Speed Trophy)
- Swimming with the Stars' Rayman Legends playthrough at YouTube (PC version)

