Wind or Lose
Wind or Lose | |||||
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Desert of Dijiridoos | |||||
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- This article is about the level from Rayman Origins. For the level from Rayman Designer, see Gone with the Wind.
Wind or Lose is the fourth level of the Desert of Dijiridoos, the second world of Rayman Origins. This level centers around using the glide power on wind currents to get through the areas. This is the third level from this world and eighth overall that is not featured in the Back to Origins mode in Rayman Legends.
Area 1
The heroes can advance by using air currents from didgeridoos or the sky by activating the glide power. Some currents might push the characters in the wrong direction, especially the ones from Blowing Birds. The first Skull Coin of the level can be acquired by descending at the last air current of the area, which is just left of the exit.
Rayman being pushed to the right by some wind.
Area 2
The heroes will need to avoid some Spiky birds, then use the water currents, which will take them to more air currents coming from the sky. The second Skull Coin cam be found here, surrounded by three orange spiky birds on the second vertical wind current; the heroes will need to carefully descend, then glide immediately once the coin has been collected, in order to ascend using the air current and avoid the Spiky birds. Afterwards, the heroes must use the air current on the right, in order to ascend and reach a horizontal air current above, which will pass them through a didgeridoo. The heroes will need to use the glide power again here, as there is a large air current coming from below, covering the majority of this area. The first secret area can be found by gliding to ascend between two didgeridoos, which are nearby a rotating didgeridoo with 4 blowing air currents. Once completed, the heroes must glide through the rest of the wind current to where they will meet several Spiky birds and Blowing Birds; the heroes can defeat the Blowing Birds once they stop blowing air. The exit can be found nearby.
Relic 1
The first relic can be found in this area, just as the heroes pass through the didgeridoo.
Secret area 1
Oddly, Lividstones are the enemies that have to be defeated in order to break the Electoon cage. The heroes can activate strong air currents to destroy the Lividstones.
Relic 2
The second relic can also be found in this area, just past where the heroes found the first secret area.
Area 3
The heroes can immediately find the third Skull Coin by performing a crush attack on the first large drum. After that, they will encounter some vertical wind currents, which constantly vanish and reappear. The heroes will need to be precise with their timing to glide through the air currents without falling. The fourth Skull Coin can be found in the middle of three spiky birds at some vanishing air currents. The second secret area can be located by gliding up the third disappearing current and using the Swingman to proceed to the right, leading the heroes to the entrance. Once the Electoons are saved, the heroes can descend to find the exit.
Secret area 2
All the heroes will need to do here, is avoid the continuous rising spiky birds and defeat the lone sleeping Red Bird; the cage can then be broken.
Area 4
Now the heroes must avoid more spiky birds and take advantage of more air currents from didgeridoos. The fifth Skull Coin of the level can be retrieved by performing a walljump to a narrow platform below; there is a switch that will create an air current, which the heroes can use to ascend again. The heroes will then need to avoid spiky birds and glide until they reach a platform, leading them to the exit.
Area 5
In this area, the heroes must glide in order to reach the exit. Along the way, they will need to avoid Darkroots that stretch out at different lengths. The sixth Skull Coin can be found by carefully making it in between a group of Darkroots. The exit can be found not too far from here; the heroes can get there by continuing to glide, while avoiding a few spiky birds.
Area 6
The heroes will now need to destroy the four Red Birds circling the Electoon cage. Once all are defeated, the cage can be broken, thus ending the level. Then the heroes will pose on a photoboard as the Magician waits to see how many Lums the heroes have collected throughout the level.
Notes
- During early production, this level was called "Gone with the Wind".
External links
- Wind or Lose playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Wind or Lose playthrough at YouTube (PC version) (Speed Trophy)