Skyward Sonata

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Skyward Sonata
Skyward Sonata
Wind or Lose No Turning Back
World Desert of Dijiridoos

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
2:50 Time

RO-SkullCoin-Icon.png
6
RO-Medal.png
350 Lums
RO-Cup.png
2:25 Time
RO-Relic.png
2

Skyward Sonata is the fifth level of the Desert of Dijiridoos, the second world in Rayman Origins. Its name is a spoof of the 2011 Zelda game, Skyward Sword. This level is mostly about riding on the serpent flutes to get across most areas. This level is the second one from this world and eleventh overall that is included in the Back to Origins painting in Rayman Legends.

Original version

Area 1

The first area is fairly short. All the heroes will need to do in order to reach the exit, is to slide down a water current, perform a walljump, then crush attack a Red Bird and wooden barrier. This area is most likely a transition to the second area, where the first serpent flute is located.

Area 2

As the heroes battle the Red Birds, a serpent flute is on the move beneath the cloud platforms; the heroes will need to quickly climb aboard it, as the flute will not remain stationary. Once aboard, the heroes to keep up with the flute, while jumping onto different platforms throughout the area. The first Skull Coin of the level can be found in this area; it can be collected by performing a walljump between 2 didgeridoos, one of which moves vertically. As the heroes disband the serpent flute, the first secret area can be found above, by simply performing a walljump above the exit. Once the Electoons are saved, the heroes can proceed to the next area.

Relic 1

The first relic can be found just in front of Rayman.

The first relic can be found in this area as the heroes approach the exit; a cloud will disperse, revealing its location.


Secret area 1

The first secret area.

The heroes will pass some moving drums; they will need to defeat three Red Birds along the way. Once defeated, the Electoon cage at the end can be broken.


Area 3

The second serpent flute appears as the heroes perform a walljump and break a wooden barrier. Just like in the first area, the heroes will need to avoid obstacles and board nearby platforms, while quickly boarding the flute again. The second and third Skull Coins of the level are right next to each other; the second one can be collected by performing a walljump just left of where the third coin is seen, while the third can be obtained by performing some walljumps on another didgeridoo, then sliding down while carefully avoiding the spiky bird. As the heroes proceed, they will need to perform walljumps in order to keep up with the flute; didgeridoos will also attempt to crush the heroes, they will need to carefully avoid getting crushed by the didgeridoos. Afterwards, the heroes can disband the serpent flute. The second secret area can be found here; it is located above the exit.

Secret area 2

The second secret area.

In this secret area, there are sleeping Red Birds scattered around several serpent flutes; which are useful in order to reach the birds above. Once all of the enemies are defeated, the cage can be broken.


Area 4

The heroes will once again board the serpent flute, repeating a similar process to the other areas. The fourth Skull Coin of the level can be found between two didgeridoos near a spiky bird and some sleeping Red Birds. This flute will not need to travel as far as the others, as this area is shorter than the previous two. The heroes will encounter a Red Bird guarding the exit; they can defeat it, the proceed to the next area.

Relic 2

The Second relic can be found just above Rayman.

The second relic can be found in this area, it is situated just above the exit.


Area 5

The fifth Skull Coin can be found just as the heroes enter this area; they will need to perform walljumps against the two didgeridoos directly above the entrance. A serpent flute will appear again; the heroes will need to board it before it leaves. The heroes must keep on their toes, as more enemies, including Red Birds, spiky birds, and crushing didgeridoos stand in their way. The heroes will soon encounter the sixth Skull Coin of the level; it can be collected by properly timing a crush attack on the little drums, while avoiding being hit by the stationary Darktoons on the horizontally moving didgeridoos above. Afterwards, the heroes will need to duck, in order to avoid the crushing didgeridoos with more Darktoons attached to them. The heroes can now disband the flute and proceed to the final area.

Area 6

The final area.

All the heroes will need to do in this area, is destroy the four Red Birds. Once they have been defeated, the Electoon cage can be broken, thus ending the level; the heroes pose for a picture on the photoboard as the Magician waits to see how may Lums were collected throughout the level.


Skyward Sonata
Skyward Sonata
SkullSkull
Tricky Winds Shooting Me Softly
World Desert of Dijiridoos

RL-Teensy.png 10

RL-BronzeCup.png
150 Lums
RL-SilverCup.png
300 Lums
RL-Clover.png
450 Lums
RL-GoldCup.png
600 Lums

Back to Origins

This level is playable in the Back to Origins mode in Rayman Legends as the third one from the Desert of Dijiridoos. There are not many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.

External links