Punching Plateaus
| Punching Plateaus | |||||
|---|---|---|---|---|---|
| ← Can't Catch Me! | Go With The Flow → | ||||
Punching Plateaus is the fourth level of the Jibberish Jungle, the first world in Rayman Origins. As the name implies, attacking plays an important role in this level, which is filled with multiple breakable walls and enemies, the most common of which are the Lividstones. Punching Plateaus is not included in the Back to Origins mode in Rayman Legends. It was formerly known as Way Of The Fist.
Area 1
The Magician is found at the start of the level on the left again. If the heroes attack or jump on his hat, he will tell them about bulb-o-Lums, charging their attacks and performing crush attacks. Afterwards, the heroes must defeat Lividstones while avoiding dangerous waters containing tentacle claws. The Platformman also makes its first appearance in this area. The first Skull Coin is hidden in a small cave with plants, under the cliff with the Lividstone standing on a water lily next to a green bulb. To obtain it, the heroes must fall while making contact with the right wall, then perform a wall jump to enter the cave. Then, the heroes can return to their previous location using a regular wall jump.
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The first area of the level.
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The Platformman's first appearance.
Area 2

Upon entering the area, the heroes encounter Darktoons for the second time in the game. After defeating them, the heroes must climb out of the chasm to reach the top by performing more wall jumps, using a horizontal vine, and bouncing on bouncy flowers. The exit can be found to the right; however, the first secret area can be found on the left, with an Electoon cage inside. The heroes can perform a crush attack on the wooden platform below and hit the green bulb, which will free a bouncy flower, making the area easily accessible.
Relic 1

The first relic can be found directly above the heroes as they enter this area.
Secret area 1

The heroes must defeat four Lividstones guarding the cage, while being careful to avoid falling into the spiky flower pit. They can do this manually or use a Swingman to swing over them and hit the bulb, causing the platforms the Lividstones are standing on to disappear, making them fall into the pit.
Area 3
Similar to the first area, the heroes must defeat Lividstones and avoid dangerous waters. Even though an Electoon can be heard crying for help, it is not in this area. The second Skull Coin can be found here, hidden inside a bulb-o-Lum next to the Swingman. When the heroes hit it, a bubble containing the Skull Coin will emerge and appear on the other side of the water. The heroes must then collect the Skull Coin quickly before the bubble explodes, while avoiding the tentacle claw. The third Skull Coin can be obtained after hitting the explosive bulb and performing a wall jump in the upper area.
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The third area of the level.
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An explosive bulb that must be hit in order to continue.
Area 4

This short area is very luscious with life, with clean waters and flowers that hold Lums in bubbles. Below the starting area lies the second secret area.
Secret area 2

Filled with curvy water currents, the heroes must time their jumps to defeat two Lividstones guarding the cage. If they miss one, they can use the bouncy flowers to bounce back up and defeat them.
Area 5
The heroes must now use their combined skills of jumping and attacking to defeat Lividstones, while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoiding several spiky flowers that guard two Skull Coins in this area. To obtain the fourth Skull Coin, the heroes must hit a green bulb to activate two water lilies and jump on them; immediately after obtaining the Skull Coin, the heroes must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth Skull Coin is right between two spiky flowers; the heroes must perform a crush attack on a bouncy flower to reach it.
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The fifth area of the level.
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The fourth Skull Coin.
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A small group of Lividstones.
Relic 2

The second relic can be found in this area just above a tentacle claw.
Area 6

The heroes must defeat five Lividstones to break the cage to end the level. Then the heroes pose for the Photographer and watch the Magician wait in anticipation for the total number of Lums the heroes collected throughout the level.
Names in other languages
| Language | Name |
|---|---|
| English | Punching Plateaus |
| Czech | Peckové plošiny |
| Dutch | Voor de vuist weg |
| French | La voie de la baffe |
| German | Der Weg der Faust |
| Hungarian | Orrbavágó sziklák |
| Italian | La via del pugno |
| Japanese | げんこつ だいち |
| Polish | Waligóra |
| Portuguese | Punhos para que te quero! |
| Russian | Злобное Плоскогорье |
| Spanish | A puñetazo limpio |
External links
- Punching Plateaus playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Punching Plateaus playthrough at YouTube (PC version) (Speed Trophy)
