Up And Down
Up And Down | |||||
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← Outta My Way | Hunter Gatherer → | ||||
Ticklish Temples | |||||
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Up And Down is the second level of the Ticklish Temples, a world in Rayman Origins. Throughout the level, the heroes will need to use elements from the Jibberish Jungle to progress, such as nenuphars. This is the second level from this world, and twentieth overall that is not included in the Back to Origins painting in Rayman Legends.
Area 1
At the beginning of this area, the heroes will need to use the nenuphars in order to pass a large abyss and a vertically moving platform. Some nenuphars will need to be activated by hitting green bulbs. The first Skull Coin can be retrieved by sliding down the left side of the moving platform, then quickly wall jumping to safely land on a vertically moving nenuphar; the coin is hidden behind some foreground leaves. The second Skull Coin can be acquired by performing a crush attack on a flower bumper, then carefully using the moving nenuphars in order to avoid the Darktoons. As the heroes break through a barricade, the third Skull Coin can be acquired by performing a crush attack on a flower bumper, then performing wall jumps in order to reach it; the exit can be found below.
Nenuphars are key for advancing.
The second Skull Coin of the level.
Relic 1
The first relic can be found in this area, camouflaging in the foreground of a platform.
Area 2
The heroes will need to use some more nenuphars in order to proceed. The fourth Skull Coin can be collected by using a flower bumper, then performing a wall jump in order to reach the coin, located above some spiky flowers. The exit can be found nearby.
Area 3
If the heroes crush attack on the first flower bumper in this area, then perform wall jumps, they will be able to reach first secret area. Afterwards, the heroes can drop down, where they will need to perform wall jumps and use a caterpillar to proceed. The heroes will need to carefully time their jumps in order to pass the vertically moving platforms. Tentacle claw-infested water will need to be avoided when jumping between nenuphars. As the heroes encounter a larger body of water with a horizontally moving nenuphar, they can perform wall jumps in order to reach the fifth Skull Coin in an area above. The exit can be found to the right of two Bulb-o-Lums.
Spiky Darktoons.
Secret area 1
The heroes will need to defeat the Lividstones in this area. Once all of them have been defeated, the Electoon cage can be broken.
Area 4
After the heroes pass some Lividstones, they can collect the sixth Skull Coin of the level; if they crush attack on the flower bumper, they can perform a wall jump, then glide in order to reach the coin. As they proceed, the heroes can use a champibumper, which will launch them into the background; they can then use another champibumper to be launched foreground again, where the exit can be found.
The sixth Skull Coin of the level, in the fourth area.
This champibumper can be used to jump to the background.
The team needs to get to a different champibumper to get to the exit back at the foreground.
Relic 2
The second relic can be found near the beginning of this area; it is located near the statue's eye.
Relic 3
The third relic can be found in this area; it is located in the background where the heroes are launched by the champibumper.
Area 5
Near the beginning of this area, the heroes can use two flower bumpers, then perform a wall jump in order to reach a Swingman; if they jump to the left from the swingman, they can perform wall jumps in order to reach the second secret area. Afterwards, the heroes will need to use some more swingmen in order to reach the exit.
A Swingman can help the players get to the exit.
Secret area 2
In this secret area, the heroes must jump onto mosquitoes in order to reach the cage. They will need to avoid some missiles, then shoot projectiles at two Lividstones and a hunter in order to defeat them. Once the three enemies have been defeated, the heroes can disband their mosquitoes and break the cage.
The heroes will need to use the mosquitoes in this secret area.
Projectiles will need to be fired at the Hunter and two Lividstones.
Area 6
The heroes will need to defeat two Lividstones in this area. Once they have been defeated, the Electoon cage can be broken, ending the level. The heroes will then pose on the photoboard as the Magician waits for the amount of Lums that were collected throughout the level.
External links
- Up And Down playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Up And Down playthrough at YouTube (PC version) (Speed Trophy)