Don't Shoot the DJ
Don't Shoot the DJ | |||||
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← Tricky Winds | High Voltage → | ||||
Grumbling Grottos | |||||
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Don't Shoot the DJ is the third level of the Grumbling Grottos, a world from Rayman Origins. The level takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall to be included in the Back to Origins painting from Rayman Legends.
Original version
As the heroes travel through this area, they will need to board mosquitoes. They will face many enemies, such as small small birds, big spiky birds and big birds which shoot fireballs. There will also be spiky snakes; the purple ones cannot be defeated. There are flying creatures too, which the heroes will need to avoid, by staying within the sound waves while shooting the gongs. As the heroes proceed, they will encounter Helmet Birds, Blowing Birds, and red spiky snakes; the red ones can be defeated. Eventually, it will turn to day, as heroes encounter more spiky snakes and flying creatures along their journey. The heroes will soon reach the end of the area, where they can disband their mosquitoes. They can then hit the Darkblocker and proceed to the next area, where they will find an Electoon cage. Once the cage has been broken, the level will end; the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.
Small birds and spiky birds.
Big birds that shoot fireballs.
Small, purple spiky snakes.
A group of small birds.
Lights will scare away the flying creatures.
Small, red spiky snakes that can be destroyed.
A Helmet Bird.
A Blowing Bird.
A large group of the flying creatures.
Don't Shoot the DJ | |||||
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← Snake Eyes | Tuned-Up Treasure → | ||||
Desert of Dijiridoos | |||||
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Back to Origins
In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.
Small birds and purple spiky snakes.
A big bird shooting fireballs at the player.
A small group of small birds.
Shooting the sleeping gongs will scare away the surrounding flying creatures.
The purple spiky snakes can't be defeated, but the red ones can.
A red spiky snake following the player.
The cage can be broken to end the level.
External links
- Don't Shoot the DJ playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Don't Shoot the DJ's Rayman Legends playthrough at YouTube (PC version)