Tricky Winds
Tricky Winds is the second level of the Grumbling Grottos, a world from Rayman Origins. The heroes must use air currents and didgeridoos to progress through the level, similarly to Wind or Lose. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the second one in this world, and the tenth overall that is included in the Back to Origins painting in Rayman Legends.
Original version
| Tricky Winds | |||||
|---|---|---|---|---|---|
| ← Savage Swarms | Don't Shoot the DJ → | ||||
Area 1
As the level begins, the heroes can use a nearby Swingman to swing left and reach the first Skull Coin of the level. This area is straightforward from here on; the heroes must use the air currents with green leaves to go through the didgeridoos that block their path.
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A spiky bird.
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A Lum King.
Relic 1
The first relic can be found in this area, beyond some didgeridoos.
Area 2

The heroes must use more air currents to travel through this area. The second Skull Coin is located near a Darkroot, which is wrapped around the coin. The first secret area can be found not far from here; it can be reached by using the Swingman to swing left near the exit.
Secret area 1
The heroes must defeat three red birds. Each one can be reached by using separate air currents. Once they have all been defeated, the Electoon cage can be broken.
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The first secret area has the heroes going through several air vents to find all red birds.
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All red birds must be defeated.
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The cage in the first secret area.
Area 3
The heroes must ascend by gliding, with the aid of an air current. The third Skull Coin can be collected by dropping down to a platform hidden behind feathers. While gliding, the heroes must avoid many Darktoons attached to the didgeridoos, along with some spiky birds. The fourth Skull Coin can be acquired by gliding near a vibrating string and reaching a Darkroot, where the coin can be seen in its centre. After gliding to the top, the heroes can find the exit near a barricade.
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The heroes must fly up a tight passage.
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A Skull Coin.
Area 4
Similarly to the third area, the heroes must glide in the air current to proceed, but this time they will be travelling horizontally. The heroes must avoid many more spiky birds in this area. The fifth Skull Coin can be found by gliding under two stationary spiky birds and one moving one. As they approach the exit, the heroes can glide up through a space between two platforms near a Darktoon, where they will find the second secret area to their right.
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Several small spiky birds.
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A big spiky bird.
Secret area 2
The heroes must be careful when passing through the moving didgeridoos with Darktoons attached to them. They will then need to defeat three red birds before the cage can be broken.
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The second secret area.
Area 5
The heroes, aided by an air current, will travel horizontally through this area. Many more Darkroots will appear, along with some spiky birds and Darktoons. To reach the exit, the heroes must hit a switch, which will disable the air currents.
Relic 2

The second relic can be found in this area, just in front of a didgeridoo.
Area 6

With the aid of an air current, the heroes must glide and ascend to get through this area. The sixth Skull Coin can be retrieved by descending while avoiding a spiky bird and two Darktoons. The heroes must then continue to ascend by gliding, while avoiding many Darkroots on their way to the exit.
Relic 3

The third relic can be found in this area, camouflaged behind a dusty air current.
Area 7

The heroes must defeat four red birds, which hover above the Electoon cage. Once they are all defeated, the cage can be broken, ending the level. The heroes will then pose on the photoboard as the Magician counts the total number of Lums collected throughout the level.
Back to Origins
| Tricky Winds | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Best Original Score | Skyward Sonata → | |||||||
This level is playable in the Back to Origins painting from Rayman Legends as the first one from Desert of Dijiridoos. There are not many notable differences between the versions, except for the notable differences that appear in every other Back to Origins level.
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The first area of the level.
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The second Skull Coin.
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The first secret area.
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The third area of the level.
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The fourth area.
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The second secret area.
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The sixth area.
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The seventh and final area of the level.
Names in other languages
| Language | Name |
|---|---|
| English | Tricky Winds |
| Arabic | رياح مخادعة |
| Chinese (simplified) | 和风细雨 |
| Czech | Mazané větry |
| Danish | Snedige vinde |
| Dutch | Lastige windjes |
| Finnish | Tukalat tuulet |
| French | À bout de souffle |
| German | Tückische Winde |
| Hungarian | Trükkös szelek |
| Italian | Venti insidiosi |
| Japanese | いや~な かぜ (Rayman Origins)
「風が生みだす音色」 (Rayman Legends) |
| Norwegian | Vriene vinder |
| Polish | Podstępne wiatry |
| Portuguese | Ventos eólicos (Rayman Origins)
Ventos traiçoeiros (Rayman Legends) |
| Russian | Коварные ветры |
| Spanish | Ventosidades |
| Swedish | Lömska vindar |
External links
- Tricky Winds playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Tricky Winds playthrough at YouTube (PC version) (Speed Trophy)
- Tricky Winds' Rayman Legends playthrough at YouTube (PC version)

