Tricky Winds

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Tricky Winds
Tricky Winds
Savage Swarms Don't Shoot the DJ
World Grumbling Grottos

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
2:35 Time

RO-SkullCoin-Icon.png
6
RO-Medal.png
350 Lums
RO-Cup.png
2:10 Time
RO-Relic.png
3

Tricky Winds is the second level of the Grumbling Grottos, a world from Rayman Origins. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to Wind or Lose. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the second one in this world, and the tenth overall that is included in the Back to Origins painting in Rayman Legends.

Original version

Area 1

As the level begins, the heroes can use a nearby Swingman to swing left and reach the first Skull Coin of the level. This area is pretty straightforward from here on out; the heroes will need to use the green leaved air currents to go through the didgeridoos which block their path.

Relic 1

The first relic is located behind the didgeridoo to the right of Rayman.

The first relic can be found in this area, beyond some didgeridoos.


Area 2

Hitting the switch will make the air current appear.

The heroes will need to use more air currents to travel through this area. The second Skull Coin can be located near a Darkroot, which will be wrapped around the coin. The first secret area can be found not too far from here; it can be reached by using the Swingman to swing left near the exit.


Secret area 1

The heroes will need to defeat three Red Birds; each one can be reached by using separate air currents. Once they have all been defeated, the Electoon cage can broken.

Area 3

The heroes will need to ascend by gliding, with the aid of an air current. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are gliding, they will need to avoid many Darktoons which are attached to the didgeridoos, along with some spiky birds. The fourth Skull Coin can be acquired by gliding near an electric wire, and reaching a Darkroot, where the coin can be seen in its centre. After gliding to the top, the heroes can find exit near a barricade.

Area 4

Similarly to the third area, the heroes must glide in the air current to proceed, but this time they will be travelling horizontally. The heroes will need to avoid many more spiky birds in this area. The fifth Skull Coin can be found by gliding under two stationary spiky birds and a moving one. As they approach the exit, the heroes can glide up through a space between two platforms near a Darktoon, where they will find the second secret area to their right.

Secret area 2

The heroes must be careful when passing through the moving didgeridoos with Darktoons attached to them. They will then need to defeat three Red Birds before the cage can be broken.

Area 5

The heroes will be aided by an air current, as they travel horizontally through this area. Many more Darkroots will appear, along with some spiky birds and Darktoons. In order to reach the exit, the heroes will need to hit a switch, which will disable the air currents.

Relic 2

The second relic is located below Rayman in front of the didgeridoo.

The second relic can be found in this area, just in front of a didgeridoo.


Area 6

A passage filled with Darkroots.

With the aid of an air current, the heroes will need to glide and ascend in order to get through this area. The sixth Skull Coin can be retrieved by descending while avoiding a spiky bird and two Darktoons. The heroes will then need to continue to ascend by gliding, while avoiding many Darkroots on their way to the exit.


Relic 3

The third relic is located beneath the didgeridoo, directly below Rayman.

The third relic can be found in this area, camouflaged behind a dusty air current.


Area 7

The final area.

The heroes will need to defeat four Red Birds, which will hover above the Electoon cage. Once they have all been defeated, the cage can be broken, ending the level; the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that have been collected throughout the level.


Tricky Winds
Tricky Winds
Skull
Best Original Score Skyward Sonata
World Desert of Dijiridoos

RL-Teensy.png 10

RL-BronzeCup.png
150 Lums
RL-SilverCup.png
300 Lums
RL-Clover.png
450 Lums
RL-GoldCup.png
600 Lums

Back to Origins

This level is playable in the Back to Origins painting from Rayman Legends as the first one from Desert of Dijiridoos. There are not many notable differences between the versions, except the notable differences that appear in every other Back to Origins level.

External links