Tricky Winds

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Tricky Winds is the second level of the Grumbling Grottos, a world from Rayman Origins. The heroes must use air currents and didgeridoos to progress through the level, similarly to Wind or Lose. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This level is the second one in this world, and the tenth overall that is included in the Back to Origins painting in Rayman Legends.

Original version

Tricky Winds
Tricky Winds
Tricky Winds
Savage Swarms Don't Shoot the DJ
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:35 Time

Tricky Treasure
Medal
350 Lums
Cup
2:10 Time
Skull Coin
6
Relic
3

Area 1

As the level begins, the heroes can use a nearby Swingman to swing left and reach the first Skull Coin of the level. This area is straightforward from here on; the heroes must use the air currents with green leaves to go through the didgeridoos that block their path.

Relic 1

The first relic can be found in this area, beyond some didgeridoos.

Area 2

Hitting the switch will make the air current appear.

The heroes must use more air currents to travel through this area. The second Skull Coin is located near a Darkroot, which is wrapped around the coin. The first secret area can be found not far from here; it can be reached by using the Swingman to swing left near the exit.


Secret area 1

The heroes must defeat three red birds. Each one can be reached by using separate air currents. Once they have all been defeated, the Electoon cage can be broken.

Area 3

The heroes must ascend by gliding, with the aid of an air current. The third Skull Coin can be collected by dropping down to a platform hidden behind feathers. While gliding, the heroes must avoid many Darktoons attached to the didgeridoos, along with some spiky birds. The fourth Skull Coin can be acquired by gliding near a vibrating string and reaching a Darkroot, where the coin can be seen in its centre. After gliding to the top, the heroes can find the exit near a barricade.

Area 4

Similarly to the third area, the heroes must glide in the air current to proceed, but this time they will be travelling horizontally. The heroes must avoid many more spiky birds in this area. The fifth Skull Coin can be found by gliding under two stationary spiky birds and one moving one. As they approach the exit, the heroes can glide up through a space between two platforms near a Darktoon, where they will find the second secret area to their right.

Secret area 2

The heroes must be careful when passing through the moving didgeridoos with Darktoons attached to them. They will then need to defeat three red birds before the cage can be broken.

Area 5

The heroes, aided by an air current, will travel horizontally through this area. Many more Darkroots will appear, along with some spiky birds and Darktoons. To reach the exit, the heroes must hit a switch, which will disable the air currents.

Relic 2

The second relic is located below Rayman in front of the didgeridoo.

The second relic can be found in this area, just in front of a didgeridoo.


Area 6

A passage filled with Darkroots.

With the aid of an air current, the heroes must glide and ascend to get through this area. The sixth Skull Coin can be retrieved by descending while avoiding a spiky bird and two Darktoons. The heroes must then continue to ascend by gliding, while avoiding many Darkroots on their way to the exit.


Relic 3

The third relic is located beneath the didgeridoo, directly below Rayman.

The third relic can be found in this area, camouflaged behind a dusty air current.


Area 7

The final area.

The heroes must defeat four red birds, which hover above the Electoon cage. Once they are all defeated, the cage can be broken, ending the level. The heroes will then pose on the photoboard as the Magician counts the total number of Lums collected throughout the level.


Back to Origins

Tricky Winds
Tricky Winds
Tricky Winds
Skull
Best Original Score Skyward Sonata
World Desert of Dijiridoos


10


150 Lums

300 Lums

450 Lums

600 Lums

This level is playable in the Back to Origins painting from Rayman Legends as the first one from Desert of Dijiridoos. There are not many notable differences between the versions, except for the notable differences that appear in every other Back to Origins level.

Names in other languages

Language Name
English Tricky Winds
Arabic رياح مخادعة
Chinese (simplified) 和风细雨
Czech Mazané větry
Danish Snedige vinde
Dutch Lastige windjes
Finnish Tukalat tuulet
French À bout de souffle
German Tückische Winde
Hungarian Trükkös szelek
Italian Venti insidiosi
Japanese いや~な かぜ (Rayman Origins)

「風が生みだす音色」 (Rayman Legends)

Norwegian Vriene vinder
Polish Podstępne wiatry
Portuguese Ventos eólicos (Rayman Origins)

Ventos traiçoeiros (Rayman Legends)

Russian Коварные ветры
Spanish Ventosidades
Swedish Lömska vindar

External links