Climb Out

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Climb Out
Climb Out
Hunter Gatherer Still Flowing
World Ticklish Temples

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
2:40 Time

RO-SkullCoin-Icon.png
5
RO-Medal.png
350 Lums
RO-Cup.png
2:12 Time
RO-Relic.png
3

Climb Out is the fifth level of the Ticklish Temples, a world in Rayman Origins. The level is focused on progressing upwards while avoiding the many spiky flowers, as demonstrated in the level selection hub. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This is the third level from this world and fifth overall that is included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

The heroes start out in a relatively quiet and dark place; Darkroots begin to ambush them. They will need to board the collapsing platform and safely descend to a body of water below. The exit can be found to their right.

Relic 1

The first relic is located in front of Rayman at eye level.

The first relic can be found near the exit.


Area 2

The heroes will now begin climb in this area. Nenuphars and caterpillars will aid them in the process. The first secret area can be found by using the Swingman to reach a platform, which is covered with dark foreground vines. As the heroes continue to climb, the first Skull Coin can be collected by using a nearby Swingman, while avoiding the spiky flowers. The second Skull Coin can be acquired by proceeding left from where the first coin was found, and using nenuphars in order to reach it. The exit can be found nearby, next to three Darktoons.

Secret area 1

The heroes will need to use the wall running power in order to reach two Lividstones; the heroes can then crush attack them, breaking the Electoon cage in the process.

Area 3

The heroes will need to advance by climbing again; Nenuphars help out in the process. The third Skull Coin can be retrieved to the right by jumping from nenuphar to nenuphar, while avoiding contact with the spiky flowers. The exit can be found once the heroes reach the top of the area.

Area 4

Throughout the area, there are rolling stone platforms with Darktoons attached to them; they can be used by the heroes to wall jump in order to proceed. The fourth Skull Coin can be collected by using a crush attack on a flower bumper, then wall jumping against of the stone platforms to their right. As they proceed, the heroes will need to use the large moving grassy platforms in order to perform wall jumps. The exit can be found to the left as they reach the top of the area.

Relic 2

The second relic is located in the background, just in front of Rayman.

The second relic can be found near a nenuphar in this area as the heroes climb.


Area 5

This area is full of Darktoons. As the heroes proceed, they will be aided by more caterpillars, but this time, some of them are purple; these will retract once a hero lands on it, so the heroes will need to move quickly. If the heroes take the left path and perform wall jumps, they will pass some spiky flowers, where they can obtain the fifth Skull Coin. As they continue to climb, the heroes will need to use geysers in order to approach the exit; if the heroes board a platform on their right which has some foreground vines, they can find the second secret area.

Relic 3

The third relic is located in the centre of the rolling stone platform, just above Rayman.

The third relic can be found in this area; it camouflages in the middle of a rolling stone platform.


Secret area 2

The heroes need to ride on mosquitoes in order to reach the Electoon cage. Throughout their flight, they must avoid getting crushed by collapsing platforms. The heroes will then need to shoot projectiles at two hunters and a Lividstone in order to disband their mosquitoes and break the cage.

Area 6

The sixth area of the level.

The heroes will need to move quickly, as all of the platforms with Darktoons attached will begin to collapse. Nenuphars and swingmen will aid the heroes in reaching the exit.


Area 7

The seventh and final area.

The heroes will have two options in this area; they can either defeat the four Lividstones manually, or optionally hit an explosive bulb, making the platform collapse and crush them. Once all of them have been defeated, the Electoon cage can be broken, ending the level. The heroes will pose on the photoboard as the Magician waits for the total amount of Lums that have been collected throughout the level.


Climb Out
Climb Out
SkullSkull
Playing in the Shade Still Flowing
World Jibberish Jungle

RL-Teensy.png 10

RL-BronzeCup.png
150 Lums
RL-SilverCup.png
300 Lums
RL-Clover.png
450 Lums
RL-GoldCup.png
600 Lums

Back to Origins

In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links