Piping Hot!

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Piping Hot! is the fourth level of Gourmand Land, the third world in Rayman Origins. This is the first level where the heroes enter the Infernal Kitchens, a place composed of fire, pipes, forks, and Baby Dragon Chefs. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This is the second level from this world, and the eighteenth overall, which is included in the Back to Origins painting in Rayman Legends.

Original version

Piping Hot!
Piping Hot!
Piping Hot!
Sink or Swim Mending the Rift
World Gourmand Land

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:40 Time

Tricky Treasure
Medal
350 Lums
Cup
2:04 Time
Skull Coin
5
Relic
3

Area 1

Still in the Miami Ice area, the heroes go through a tight passage which shrinks them. They will need to descend by crush attacking their way through the ice blocks. Some of the ice blocks have Lums frozen inside. Once they get through the ice blocks, the exit can be found nearby.

Area 2

This area is short, and is a transition phase to the Infernal Kitchens. The heroes stand on an icy platform which is about to collapse. Once it does, the heroes will fall down to an area below, where the exit can be found to their right.

Relic 1

The first relic can be found under the pipe, just beneath Rayman.

The first relic can be found at the bottom of this area. It is located under a pipe near the exit.


Area 3

Now in the Infernal Kitchens, the heroes encounter a fire-breathing Baby Dragon Chef. The easiest way to defeat this enemy is to wait for it to stop breathing fire. As the heroes continue, they will encounter different types of food, along with more Baby Dragon Chefs. One of them breathes fire towards a pot, boiling it, resulting in steam raising the lid, which the heroes can stand on in order to reach higher places. Afterwards, the heroes will pass through a narrow passage, shrinking them again, and they will need to defeat the Darktoons that stand in their way. The first Skull Coin can be collected by performing wall jumps against two pipes above a piñata; a Baby Dragon Chef guards the coin. After descending again, the first secret area can be found between the pipes directly beneath the piñata. Once the Electoons are saved, the heroes can proceed, where they will face more Darktoons. The second Skull Coin is located next to a large sleeping Psychlops. The heroes can then proceed past the collapsing pipe to reach the exit.

Secret area 1

Baby Dragon Chefs on vertically moving pepper mills.

There are several Baby Dragon Chefs on moving pepper mills. The heroes need to time their attacks in order to avoid being hit by the fire from the Baby Dragon Chefs. Once they have all been defeated, the cage can be broken.


Area 4

The heroes will need to grab onto a swinging vine made of red peppers, where they will knock a corn kernel into the pot below. This will make some popcorn appear, which the heroes can use as a platform. The same scenario will continue on for quite a while, as the heroes will need to avoid touching the red-hot metal beneath them. Eventually, they encounter a Baby Dragon Chef standing on a tube of pepperpaste, which expels fire when stood on. The heroes will need to defeat the Baby Dragon Chef, then advance past the pot. The heroes will pass a narrow passage, where they will shrink; they will need to defeat some Darktoons. Afterwards, they will see another tube of pepperpaste; crush attacking it, then jumping to the left off the pot's lid will lead them to the third Skull Coin of the level, whereas jumping off the lid to the right and onto some popcorn will lead them to the second secret area. Afterwards, the heroes can proceed to the exit, which is not too far away.

Relic 2

The second relic can be found near this tube of pepperpaste; it is located just beneath Rayman.

The second relic can be found in the foreground of a platform near a tube of pepperpaste.


Secret area 2

If a player touches one of the red lines, a fork will attempt to hurt the player.

There are sharp forks which will attempt to launch at the heroes if they cross their laser. The heroes will need to dodge the forks while defeating the Baby Dragon Chefs. Once they defeat the enemies, the Electoon cage can be broken.


Area 5

The heroes will enlarge to their original size, then they will need to use the red pepper zip-lines in order to cross the red-hot metal at the bottom. Along the way, there will be some Baby Dragon Chefs attempting to breathe fire at the heroes. Nearing the end, if the heroes take the higher zip-line, the fourth Skull Coin can be collected.

Area 6

The players will have to use the zip-lines to avoid the body of fire.

The heroes will encounter a similar scenario to the previous area. They will need to use zip-lines in order to cross the hot body of fire. This time, flames will appear from the body, meaning timing is crucial to avoid them.


Area 7

A large body of fire that has flames appearing from it.

As the heroes proceed through this area, they will need to time when the flames are blown from vents and from the body of fire in order to avoid them. Collapsing pipes will sink down into the fire, so the heroes will need to proceed quickly with caution. The fifth Skull Coin can be located by using a pot lid to reach the pipe that contains the coin. To reach the exit, the heroes will once again need to use the zip-lines and escape from the flames. Afterwards, the heroes will need to defeat the Baby Dragon Chefs that guard the exit.


Relic 3

The third relic can be found in this pot, just to the right of Rayman.

The third relic can be found inside a pot in this area.


Area 8

The final area.

The key here to defeating the Baby Dragon Chefs is to use the funnel to shrink, then stand on the small pipe that has no enemies on it. The weight of the heroes will cause the connected pipes to sink down, breathing flames of fire towards the Baby Dragon Chefs. Afterwards, the cage can be broken, thus ending the level. The heroes will then pose on a photoboard as the Magician counts the total amount of Lums collected throughout the level.


Back to Origins

Piping Hot!
Piping Hot!
Piping Hot!
SkullSkull
Dashing Through the Snow Aim for the Eel!
World Gourmand Land


10


150 Lums

300 Lums

450 Lums

600 Lums

This level is playable in the Back to Origins mode in Rayman Legends. There are no notable differences between the versions apart from those that appear in every other Back to Origins level.

Names in other languages

Language Name
English Piping Hot!
Arabic حار جدا!
Chinese (simplified) 炽热管道
Czech Žhavé trubky!
Danish Brændende varmt!
Dutch Vers uit de oven
Finnish Kuplivan kuumaa!
French Chaud devant
German Schneepflug
Hungarian Húzz rá!
Italian Sfrecciando nella neve (Rayman Origins)

Bollente! (Rayman Legends)

Japanese ぷっかぷか (Rayman Origins)

「はじける熱さの中で」 (Rayman Legends)

Norwegian Kokende varm!
Polish Pieruńsko gorące!
Portuguese Fervendo!
Russian Как горячо!
Spanish ¡Caliente, caliente!
Swedish Inga rör utan eld

External links