Up, Up and Escape!: Difference between revisions

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==Description==
==Description==
Just like the previous princess level, [[Up, Up and Get Away!]], the team must use their [[wall run]] power as the long platform is sinking into the quick sand. More obstacles like [[Darkroot]]s and wooden barricades appear. The heroes need to jump continuously to avoid the [[Darkroot]]s and to reach chains, [[flower bumper]]s, [[Swingman|swingmen]] and other platforms. The final [[Teensie]] [[cage]] is at the top of the level.
Just like the previous princess level, [[Up, Up and Get Away!]], the team must use their [[wall run]] power as the long platform is sinking into the quick sand. More obstacles like [[Darkroot]]s and wooden barricades appear. The heroes need to jump continuously to avoid the [[Darkroot]]s and to reach chains, [[bouncy flower]]s, [[Swingman|swingmen]] and other platforms. The final [[Teensie]] [[cage]] is at the top of the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Up, Up and Escape! 1.jpg|The start of the level.
Up, Up and Escape! 1.jpg|The start of the level.
Up, Up and Escape! 2.jpg|[[Rayman]] jumping towards a [[flower bumper]].
Up, Up and Escape! 2.jpg|[[Rayman]] jumping towards a [[bouncy flower]].
Up, Up and Escape! 3.jpg|[[Rayman]] jumping away from [[Darkroot]]s.
Up, Up and Escape! 3.jpg|[[Rayman]] jumping away from [[Darkroot]]s.
Up, Up and Escape! 4.jpg|More [[Darkroot]]s.
Up, Up and Escape! 4.jpg|More [[Darkroot]]s.

Revision as of 22:46, 18 September 2024

Up, Up and Escape!
Up, Up and Escape!
Up, Up and Escape!
SkullSkullSkullSkullSkull
The Great Lava Pursuit Swarmed and Dangerous
World Olympus Maximus


3


75 Lums

150 Lums

225 Lums

300 Lums

Up, Up and Escape! is the sixth level of Olympus Maximus, the fifth world in Rayman Legends. It is also the tenth princess rescue level, based on the Infinite Tower challenge. The princess that will be rescued once the level is completed is Sibylla.

Description

Just like the previous princess level, Up, Up and Get Away!, the team must use their wall run power as the long platform is sinking into the quick sand. More obstacles like Darkroots and wooden barricades appear. The heroes need to jump continuously to avoid the Darkroots and to reach chains, bouncy flowers, swingmen and other platforms. The final Teensie cage is at the top of the level.

Trivia

There are no checkpoints in this level. It is the only level excluding the 8-bit music levels where the heroes have to start over from the beginning if they die.

External links