Up, Up and Escape!: Difference between revisions
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| name = Up, Up and Escape! | | name = Up, Up and Escape! | ||
| image = [[File:Upupandescape.png|center|320px|Up, Up and Escape!]] | | image = [[File:Upupandescape.png|center|320px|Up, Up and Escape!]] | ||
| difficulty = [[File:DifficultySkull.png|32px| | | difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]] | ||
| preceded by = [[The Great Lava Pursuit]] | | preceded by = [[The Great Lava Pursuit]] | ||
| followed by = [[Swarmed and Dangerous]] | | followed by = [[Swarmed and Dangerous]] | ||
| world = [[Olympus Maximus]] | | world = [[Olympus Maximus]] | ||
| teensies = [[File:Icon3RO.png|15px| | | teensies = [[File:Icon3RO.png|15px|3]] | ||
| bronze cup = [[File:Icon7RO.png|15px| | | bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]] | ||
| silver cup = [[File:Icon1RO.png|15px| | | silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| lucky ticket = [[File:Icon2RO.png|15px| | | lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]] | ||
| gold cup = [[File:Icon3RO.png|15px| | | gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
}} | }} | ||
Revision as of 21:00, 26 September 2023
| Up, Up and Escape! | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← The Great Lava Pursuit | Swarmed and Dangerous → | |||||||
Up, Up and Escape! is the sixth level of Olympus Maximus, the fifth world in Rayman Legends. It is also the tenth princess rescue level, based on the Infinite Tower challenge. The princess that will be rescued once the level is completed is Sibylla.
Description
Just like the previous princess level, Up, Up and Get Away!, the team must use their wall run power as the long platform is sinking into the quick sand. More obstacles like Darkroots and wooden barricades appear. The heroes need to jump continuously to avoid the Darkroots and to reach chains, flower bumpers, swingmen and other platforms. The final Teensie cage is at the top of the level.
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The start of the level.
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Rayman jumping towards a flower bumper.
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More Darkroots.
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Rayman sliding on a chain.
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Rayman wall running up a wooden tower.
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The end of the level.
Trivia
There are no checkpoints in this level. It is the only level excluding the 8-bit music levels where the heroes have to start over from the beginning if they die.
