Back to Origins: Difference between revisions

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== List of changes ==
== List of changes ==
*Some level names have changed slightly.
*Some level names have changed slightly.
*Time trials have been removed.
*Several elements have been changed/removed to be more in-line with the levels from ''[[Rayman Legends]]''.
*Several elements have been changed to be more in-line with the levels from ''[[Rayman Legends]]''.
**There are no more time trials.
**All [[Flying Punch]] bubbles have been removed, likely due to the ability functioning differently in ''Rayman Legends''.
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game.
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game.
**Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected.
**Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. However, defeating enemies gives more Lums now, with most of them dropping 5 Lums upon defeat.
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.
**[[Turnip]]s have been added to most levels, as well as several enemies.
**[[Turnip]]s have been added to most levels, as well as several enemies.
*Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''.
*Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''.
**Some enemies have had their designs tweaked with more emphasis on their eye, such as the [[Psychlops]] having its eye always wide open, and [[spiky orange]]s having one eye wide open instead of two angry eyes. On the contrary, the [[Tricky Treasure]] no longer has an eye.
**Some enemies have had their designs tweaked with more emphasis on their eye.
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn's for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead resembling their regular designs.
***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched.
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s.
***[[Spiky orange]]s now have one large eye instead of two glaring eyes.
***Some of the green ice cubes in [[Gourmand Land]] now have eyes, although they do not function any differently.
***In contrast, the [[Tricky Treasure]] no longer has an eye.
**[[Tentacle claw]]s and [[spiky flower]]s now use their designs from ''[[Rayman Legends]]''.
***Light-blue and dark-blue variants of the tentacle claws from ''Rayman Legends'' are used in the [[Sea of Serendipity]], the latter of which is only used in this world despite the tentacle claws in the other worlds also being dark-blue in ''Rayman Origins''.
***All of the black [[darkroot]]s have been replaced with either the green variant from ''Rayman Legends'' or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes.
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn's for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead using their normal designs. However, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]].
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four kings]] also no longer have any dialogue upon defeat.
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.
*Some levels have had many foreground objects removed to make them easier to see.
*Some levels have had many foreground objects removed to make them easier to see.
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [[cage]] freed song from ''[[Rayman Origins]]'' can be heard is at the end of [[Giant mosquito|Moskito]] riding levels.
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [https://raytunes.raymanpc.com/music/RO/020%20-%20The%20Electoons'%20Saviour.mp3 cage freed] song from ''[[Rayman Origins]]'' can be heard is at the end of the [[Giant mosquito|Moskito]] riding levels.
*When entering a secret area with a [[Giant mosquito|Moskito]], the music stops to ensure it does not override the [[Giant mosquito|Moskito]] riding music.
*When entering a secret area with a Moskito, the music stops to ensure it does not override the Moskito riding music.


<gallery widths="320px" heights="180px" perrow="2">
<gallery widths="320px" heights="180px" perrow="2">

Revision as of 23:49, 6 February 2026

The Back to Origins painting as it appears in the Main Gallery
A new Back to Origins painting getting unlocked

Back to Origins is a world of paintings in Rayman Legends which features levels from Rayman Origins. Each level has had various changes made in terms of level design and graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through lucky tickets, though will still need to be played in order in each of the worlds.

Levels are split into 5 worlds, each having the name of a corresponding world from Rayman Origins: Jibberish Jungle, Desert of Dijiridoos, Gourmand Land, Sea of Serendipity, and Mystical Pique. Each world features 8 levels from a pair of similar themed Rayman Origins worlds: for example, Jibberish Jungle features levels from both Jibberish Jungle and Ticklish Temples. Mystical Pique features levels from both Moody Clouds and the Land of the Livid Dead, as it does not have a correspondingly themed second world.

There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both Moskito riding levels, the second Tricky Treasure level, and the boss level. Levels are not always featured in the same order that they were encountered in Rayman Origins: for example, Freaking Flipper is played before Swimming with Stars. The boss featured in Mystical Pique is from the Land of the Livid Dead, given that the Moody Clouds boss stage is omitted.

List of changes

  • Some level names have changed slightly.
  • Several elements have been changed/removed to be more in-line with the levels from Rayman Legends.
    • There are no more time trials.
    • All Flying Punch bubbles have been removed, likely due to the ability functioning differently in Rayman Legends.
    • All of the Electoons have been replaced with Teensies. Additional Teensies have been added to match the trend of either 10 or 3 per level, replacing many of the Skull Coins. Tricky Treasures now contain Teensies instead of Skull Teeth, which are absent in this game.
    • Enemies now die instantly upon bubblizing, no longer allowing an extra Lum to be collected. However, defeating enemies gives more Lums now, with most of them dropping 5 Lums upon defeat.
    • Lum Kings do not appear at all. Instead, several purple Lum chains have been added.
    • Turnips have been added to most levels, as well as several enemies.
  • Many textures on objects and enemies have been redesigned with the style of Rayman Legends.
    • Some enemies have had their designs tweaked with more emphasis on their eye.
      • Psychlops now have their eyes wide open in their default animation instead of only when touched.
      • Spiky oranges now have one large eye instead of two glaring eyes.
      • Some of the green ice cubes in Gourmand Land now have eyes, although they do not function any differently.
      • In contrast, the Tricky Treasure no longer has an eye.
    • Tentacle claws and spiky flowers now use their designs from Rayman Legends.
      • Light-blue and dark-blue variants of the tentacle claws from Rayman Legends are used in the Sea of Serendipity, the latter of which is only used in this world despite the tentacle claws in the other worlds also being dark-blue in Rayman Origins.
      • All of the black darkroots have been replaced with either the green variant from Rayman Legends or the grey variant. The purple variant (which only appears in Freaking Flipper) no longer has eyes.
    • The variants of certain enemies and obstacles for specific levels, such as the red Darkblockers in My Heartburn's for You, and the blue baby piranhas in Hi-Ho Moskito! do not appear, instead using their normal designs. However, the redfish have received a new purple variant exclusive to Fire When Wetty and Scuba Shootout.
  • All of the levels have had their story elements removed, such as the Magician, his hats, and the nymphs. The four kings also no longer have any dialogue upon defeat.
  • A majority of the levels have had their layout tweaked to be easier, most notably the Tricky Treasure and Moskito stages. As a result, spiky platforms do not appear at all.
  • All enemies now have animations of themselves being tickled that are not able to be viewed without the Murfy reset glitch on a console with a touchscreen or hacking.
  • Some levels have had many foreground objects removed to make them easier to see.
  • The music no longer changes once the enemies have been defeated in an area with a cage. The only time the cage freed song from Rayman Origins can be heard is at the end of the Moskito riding levels.
  • When entering a secret area with a Moskito, the music stops to ensure it does not override the Moskito riding music.

Levels

The logo

Soundtracks

(Note: This section does not contain any tracks from Rayman Origins that are reused for the Back to Origins levels.)

Trivia