Dragon Slayer: Difference between revisions

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==Description==
==Description==
The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of [[Lum (UbiArt games)|Lums]] is collected. The heroes cannot stop [[running]], as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked [[Minotaur]]s. [[Dark creature]]s appear shortly after; the special [[mushroom]]s must be used to destroy them. The heroes later alternate between the room from [[the Amazing Maze]] and the rocky labyrinth.
The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of [[Lum (UbiArt games)|Lums]] is collected. The heroes cannot stop [[running]], as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked [[Minotaur]]s. [[Dark creature]]s eventually appear; the special [[mushroom]]s must be used to destroy them. The heroes later alternate between the room from [[the Amazing Maze]] and the rocky labyrinth.


Then, after using the [[wall run]], some [[Dragon (Olympus Maximus)|dragons]] will appear and can be used like platforms to reach a [[champibumper]]. Other [[Dragon (Olympus Maximus)|dragons]] later on will chase the heroes and some will breath fire near the final [[champibumper]] that will take them to the ending of the level.
Then, after using the [[wall run]], some [[Dragon (Olympus Maximus)|dragons]] will appear, and they can be used like platforms to reach a [[champibumper]]. More [[Dragon (Olympus Maximus)|dragons]] chase the heroes; three of them breath fire near the final [[champibumper]], which leads the heroes to the end of the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]].
Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]].
Dragon Slayer 7 - Third Cage.png|The third cage.
Dragon Slayer 7 - Third Cage.png|The third cage.
Dragon Slayer 8.png|The heroes need to crush attack through the bones in time to avoid the spikes.
Dragon Slayer 8.png|The heroes need to crush attack through the skeleton bones in time to avoid the spikes.
Dragon Slayer 9.png|The heroes must [[Wall run|wallrun]] while avoiding the fire.
Dragon Slayer 9.png|The heroes must [[wall run]] while avoiding the fire.
Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]].
Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]].
Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background.
Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background.
Dragon Slayer 12.png|The heroes need to break the bones while avoiding the [[Dragon (Olympus Maximus)|dragons]].
Dragon Slayer 12.png|The heroes need to break the skeleton bones while avoiding the [[Dragon (Olympus Maximus)|dragons]].
Dragon Slayer 13.png|The heroes must jump across the [[Dragon (Olympus Maximus)|dragons]] to reach the final [[Champibumper]].
Dragon Slayer 13.png|The heroes must jump across the [[Dragon (Olympus Maximus)|dragons]] to reach the final [[Champibumper]].
Dragon Slayer distant skull coin.jpg|To the far right an unobtainable [[Skull Coin]] can be seen in the distant.
Dragon Slayer distant skull coin.jpg|To the far right an unobtainable [[Skull Coin]] can be seen in the distant.

Revision as of 17:38, 22 August 2019

Dragon Slayer
Dragon Slayer
SkullSkullSkullSkullSkull
A Cloud of Darkness! Grannies World Tour
World Olympus Maximus


3


75 Lums

150 Lums

225 Lums

300 Lums

Dragon Slayer is the tenth level of Olympus Maximus, the fifth world in Rayman Legends. It is also the fifth music level in the game. The music in this level is a parody of the song "Antisocial" originally by Trust. Completing this level unlocks the achievement Dragon Rider!.

Description

The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of Lums is collected. The heroes cannot stop running, as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked Minotaurs. Dark creatures eventually appear; the special mushrooms must be used to destroy them. The heroes later alternate between the room from the Amazing Maze and the rocky labyrinth.

Then, after using the wall run, some dragons will appear, and they can be used like platforms to reach a champibumper. More dragons chase the heroes; three of them breath fire near the final champibumper, which leads the heroes to the end of the level.


Dragon Slayer, 8-Bit Edition
Dragon Slayer, 8-Bit Edition
SkullSkullSkullSkullSkull
Gloo Gloo, 8-Bit Edition Grannies World Tour, 8-Bit Edition
World Living Dead Party


3


75 Lums

150 Lums

225 Lums

300 Lums

8-Bit Edition

Dragon Slayer, 8-Bit Edition is the sixth level of Living Dead Party, the sixth world in Rayman Legends. It is also the eleventh music level in the game. The effect on this level is the same pixel effect that's used in the 8-bit version of Mariachi Madness.


Name in other languages

  • French : Guitares et dragons
  • Spanish : El matadragones
  • German : Drachentöter
  • Italian : Ammazzadraghi
  • Dutch : Drakenslachter
  • Japanese : W5-7 「ドラゴンスレイヤー」

External links