Get Away!: Difference between revisions
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'''Get Away!''' is a level in ''[[Rayman Origins]]''. This level is in the [[Moody Clouds]] and starts with | '''Get Away!''' is a level in ''[[Rayman Origins]]''. This level is in the [[Moody Clouds]], and it starts with the heroes chasing [[the Magician]], as he [[Running|runs]] away to avoid being caught. This level was removed from the Nintendo 3DS version. | ||
==Description== | ==Description== | ||
[[The Magician]] gets off at the end of the first pipe and starts flying by holding a small helicopter-like device over his head. Throughout the chase, it involves | [[The Magician]] gets off at the end of the first pipe and starts flying by holding a small helicopter-like device over his head. Throughout the chase, it involves the heroes [[running]] along falling debris after [[the Magician]], while avoiding circular spinning [[blade]]s. Timing jumps on pipes, hitting an [[explosive bulb]], and performing the [[wall run]] on vertical slopes are also part of the chase. Once the heroes and [[the Magician]] continue through the door to the next area, the level goes directly into [[Shoot for the Stars]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Get Away! 1.jpg|Ropes are common in this chase level. | Get Away! 1.jpg|Ropes are common in this chase level. | ||
Get Away! 2.jpg| | Get Away! 2.jpg|An [[explosive bulb]] that must be hit in order to continue. | ||
Get Away! 3.jpg|Many small [[blade]]s. | Get Away! 3.jpg|Many small [[blade]]s. | ||
Revision as of 20:05, 22 August 2019
| Get Away! | |||||||||||
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| ← The Reveal | Shoot for the Stars → | ||||||||||
Get Away! is a level in Rayman Origins. This level is in the Moody Clouds, and it starts with the heroes chasing the Magician, as he runs away to avoid being caught. This level was removed from the Nintendo 3DS version.
Description
The Magician gets off at the end of the first pipe and starts flying by holding a small helicopter-like device over his head. Throughout the chase, it involves the heroes running along falling debris after the Magician, while avoiding circular spinning blades. Timing jumps on pipes, hitting an explosive bulb, and performing the wall run on vertical slopes are also part of the chase. Once the heroes and the Magician continue through the door to the next area, the level goes directly into Shoot for the Stars.
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Ropes are common in this chase level.
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An explosive bulb that must be hit in order to continue.
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Many small blades.
-
A rope attached to a blade.
