No Turning Back: Difference between revisions
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==Description== | ==Description== | ||
[[File:No Turning Back 2.jpg|thumb|left]] | [[File:No Turning Back 2.jpg|thumb|left|[[Murfy]] telling the player that enough [[Electoon]]s were saved to advance to the next world.]] | ||
Once entered into the level, [[Murfy]] appears, and informs the players that [[Rayman]] and his team have saved enough [[Electoon]]s to repair the path and continue towards reaching the next world, [[Gourmand Land]]. There are [[Darkroot]]s throughout the level, but they move out of the way and don’t cause any actual trouble. Being fast and good timing of when to go is key to getting enough [[Lum (UbiArt games)|Lums]] in the level; especially when the player gets the three scattered [[Lum King]]s right before three scattered separate groups of Lums. The team advances to the end by using air currents and the Electoon's bodies and ponytails. At the end of the level are a [[Blowing Bird]] that must be destroyed in order for the Electoon [[cage]] to be able to be broken. Breaking it ends the level to where the players pose on a [[Photographer|photoboard]] while [[the Magician]] waits in anticipation for the total amount of Lums that were collected in the level. | Once entered into the level, [[Murfy]] appears, and informs the players that [[Rayman]] and his team have saved enough [[Electoon]]s to repair the path and continue towards reaching the next world, [[Gourmand Land]]. There are [[Darkroot]]s throughout the level, but they move out of the way and don’t cause any actual trouble. Being fast and good timing of when to go is key to getting enough [[Lum (UbiArt games)|Lums]] in the level; especially when the player gets the three scattered [[Lum King]]s right before three scattered separate groups of Lums. The team advances to the end by using air currents and the Electoon's bodies and ponytails. At the end of the level are a [[Blowing Bird]] that must be destroyed in order for the Electoon [[cage]] to be able to be broken. Breaking it ends the level to where the players pose on a [[Photographer|photoboard]] while [[the Magician]] waits in anticipation for the total amount of Lums that were collected in the level. | ||
Revision as of 19:39, 3 March 2017
| No Turning Back | |||||||||||
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| ← Skyward Sonata | Shooting Me Softly → | ||||||||||
No Turning Back is the sixth level of the Desert of Dijiridoos, the second world in Rayman Origins. This is the second level where the Electoons form a bridge composing of their bodies for Rayman and his friends to cross. This level requires 20 Electoons to be freed from previous levels of the game. This level is the fourth level from this world and ninth overall that's not included in the Back to Origins mode in Rayman Legends.
Description

Once entered into the level, Murfy appears, and informs the players that Rayman and his team have saved enough Electoons to repair the path and continue towards reaching the next world, Gourmand Land. There are Darkroots throughout the level, but they move out of the way and don’t cause any actual trouble. Being fast and good timing of when to go is key to getting enough Lums in the level; especially when the player gets the three scattered Lum Kings right before three scattered separate groups of Lums. The team advances to the end by using air currents and the Electoon's bodies and ponytails. At the end of the level are a Blowing Bird that must be destroyed in order for the Electoon cage to be able to be broken. Breaking it ends the level to where the players pose on a photoboard while the Magician waits in anticipation for the total amount of Lums that were collected in the level.




