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==Area 2==
==Area 2==
The trees can be used to the players advantage. The [[wall run]] needs to be used in order to get through. The second [[Skull Coin]] can be collected by [[running]] on a tree next to a group of [[Lum (UbiArt games)|Lums]] that is next to the [[Skull Coin|coin]]. The exit is nearby.
The trees can be used to the heroes advantage. The [[wall run]] needs to be used in order to get through. The second [[Skull Coin]] can be collected by [[running]] on a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform.
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform.
Still Flowing 4.jpg|Many of the trees in this level have small passages which the player can go through.
Still Flowing 4.jpg|Many of the trees in this level have small passages which the heroes can go through.
</gallery>
</gallery>


==Area 3==
==Area 3==
[[File:Still Flowing 5.jpg|320px|thumb|right|The alternative, but harder, path to the left leads to a [[Skull Coin]].]]
[[File:Still Flowing 5.jpg|320px|thumb|right|The alternative, but harder, path to the left leads to a [[Skull Coin]].]]
The team has to activate the [[Helicopter|glide]] power to traverse slowly through the [[spiky flower]]s. The first secret area is found on a platform near the end of two water currents. The third [[Skull Coin]] is to the far left on the bottom current. A different path will need to be taken in order to collect it. The exit is to the right of the water currents.
The heroes have to activate the [[Helicopter|hover]] power to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it. The exit can be found to the right of the water currents.


{{Clear}}
{{Clear}}
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===Secret area 1===
===Secret area 1===
[[File:Still Flowing 6.jpg|320px|thumb|left|The first secret area.]]
[[File:Still Flowing 6.jpg|320px|thumb|left|The first secret area.]]
The team needs to defeat the [[Livingstone|Lividstones]] located on two platforms next to [[spiky flower]]s. Once they [[Livingstone|Lividstones]] are defeated, the [[cage]] at the top can be broken open.
The heroes need to defeat the [[Livingstone|Lividstones]] located on two platforms next to [[spiky flower]]s. Once they [[Livingstone|Lividstones]] are defeated, the [[cage]] at the top can be broken open.


{{Clear}}
{{Clear}}
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==Area 4==
==Area 4==
[[File:Still Flowing 7.jpg|320px|thumb|right|A body of water can be seen here.]]
[[File:Still Flowing 7.jpg|320px|thumb|right|A body of water can be seen here.]]
After defeating some nearby [[Livingstone|Lividstones]], the players can drop down into a body of water and [[Swimming|swim]] to the fourth [[Skull Coin]] that is guarded by [[spiky fish]]es. The team can now get back up and progress to the exit.
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]] to the fourth [[Skull Coin]], which is guarded by [[spiky fish]]. The heroes can now climb back up and advance to the exit.


{{Clear}}
{{Clear}}
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==Area 5==
==Area 5==
[[File:Still Flowing 8.jpg|320px|thumb|left|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]]
[[File:Still Flowing 8.jpg|320px|thumb|left|The [[nenuphar]]s which move to the left have groups of [[Lum (UbiArt games)|Lums]] on them.]]
The heroes will continue on to a large body of water with continuous [[nenuphar]]s and flower bulbs appear. The fifth [[Skull Coin]] can be collected by swimming down and left close to a [[Spiky fish|spiky fish]] and [[Spiky flower|spiky flowers]]. The second secret area can be found by swimming against the current in the water down to where the door is. After completion, the team can swim back up to land and go to the exit.
The heroes will continue on to a large body of water with continuous [[nenuphar]]s and flower bulbs appear. The fifth [[Skull Coin]] can be collected by swimming down and left close to a [[Spiky fish|spiky fish]] and [[Spiky flower|spiky flowers]]. The [[#Secret area 2|second secret area]] can be found by swimming against the current in the water down to where the door is. After completion, the heroes can swim back up to land and proceed to the exit.


{{Clear}}
{{Clear}}
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===Secret area 2===
===Secret area 2===
[[File:Still Flowing 9.jpg|320px|thumb|right|The second secret area.]]
[[File:Still Flowing 9.jpg|320px|thumb|right|The second secret area.]]
All the team has to do is reach the [[Livingstone|Lividstone]] above and destroy it. One of the two explosive [[flower bomb]]s will then need to be hit to get to the [[Electoon]] [[cage]].
All the heroes have to do is reach the [[Livingstone|Lividstone]] above and destroy it. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]].


{{Clear}}
{{Clear}}
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==Area 6==
==Area 6==
[[File:Still Flowing 10.jpg|320px|thumb|left|The final area with the third [[cage]].]]
[[File:Still Flowing 10.jpg|320px|thumb|left|The final area with the third [[cage]].]]
The team needss to go through an opening to reach and destroy the [[Livingstone|Lividstones]] on wooden barricades. Once done, the team can go back to the [[cage]] and break it to end the level. The team will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
The heroes need to go through an opening to reach and destroy the [[Livingstone|Lividstones]] on wooden barricades. Once done, the heroes can go back to the [[cage]] and break it to end the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


{{Clear}}
{{Clear}}

Revision as of 21:54, 22 August 2019

Still Flowing
Still Flowing
Still Flowing
Climb Out Poor Little Daisy
World Ticklish Temples

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:20 Time

Tricky Treasure
Medal
350 Lums
Cup
1:00 Time

Still Flowing is the sixth level of the Ticklish Temples, a world in Rayman Origins. The heroes cross through during the darkened night time of the jungle. This is the fourth level from this world and sixth overall that is included in the Back to Origins mode in Rayman Legends.

Original version

Area 1

As the gang of heroes, led by Rayman, advance in this part of the jungle, they hear many nighttime creatures make sounds. But the dangers is still located in this level, including spiky flowers and the usual suspects. The first Skull Coin can be acquired by timing a jump onto a flower bulb. The spiky flowers need to be avoided in that part. The exit is guarded by two Lividstones.

Area 2

The trees can be used to the heroes advantage. The wall run needs to be used in order to get through. The second Skull Coin can be collected by running on a tree next to a group of Lums, which are next to the coin. The exit can be found nearby.

Area 3

The alternative, but harder, path to the left leads to a Skull Coin.

The heroes have to activate the hover power to traverse slowly through the spiky flowers. The first secret area can be found on a platform near the end of two water currents. The third Skull Coin can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it. The exit can be found to the right of the water currents.


Secret area 1

The first secret area.

The heroes need to defeat the Lividstones located on two platforms next to spiky flowers. Once they Lividstones are defeated, the cage at the top can be broken open.


Area 4

A body of water can be seen here.

After defeating some nearby Lividstones, the heroes can drop down into a body of water and swim to the fourth Skull Coin, which is guarded by spiky fish. The heroes can now climb back up and advance to the exit.


Area 5

The nenuphars which move to the left have groups of Lums on them.

The heroes will continue on to a large body of water with continuous nenuphars and flower bulbs appear. The fifth Skull Coin can be collected by swimming down and left close to a spiky fish and spiky flowers. The second secret area can be found by swimming against the current in the water down to where the door is. After completion, the heroes can swim back up to land and proceed to the exit.


Secret area 2

The second secret area.

All the heroes have to do is reach the Lividstone above and destroy it. One of the two explosive bulbs will then need to be hit in order to reach the Electoon cage.


Area 6

The final area with the third cage.

The heroes need to go through an opening to reach and destroy the Lividstones on wooden barricades. Once done, the heroes can go back to the cage and break it to end the level. The heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.


Still Flowing
Still Flowing
Still Flowing
SkullSkull
Climb Out Hunter Gatherer
World Jibberish Jungle


10


150 Lums

300 Lums

450 Lums

600 Lums

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links