Don't Shoot the DJ: Difference between revisions
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'''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. | '''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. This level takes place high above the clouds at night. This level is the second one in this world and fourteenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Description== | |||
Shortly into the level, [[Rayman]] and his gang of friends get on the [[mosquito]]es, and they must face small [[Small Bird|yellow birds]], big [[Spiky bird|spiky birds]] and yellow birds that shoot fireballs. Later, there are also enemies that resemble the [[Murray]]s, but are smaller, purple, and can’t be defeated. There are bats, as well, that they must avoid by staying in the light while shooting [[gong]]s that provide said light. After a while, there are also [[Helmet Bird|Helmet Birds]], [[Blowing Bird|Blowing Birds]], and red eels that can be defeated. After a bit, it turns to day, and there are many more eels and more bats, as well. After this, Rayman and the team can get off the mosquito, go through a door, and break an [[Electoon]] [[cage]] to end the level to where they will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | |||
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{| | {| | ||
|- | |- | ||
| [[File:Don't Shoot the DJ - Back to Origins 1.jpg|thumb|left|]] | | [[File:Don't Shoot the DJ - Back to Origins 1.jpg|thumb|left|The starting point of the level.]] | ||
|| [[File:Don't Shoot the DJ - Back to Origins 2.jpg|thumb|center|]] | || [[File:Don't Shoot the DJ - Back to Origins 2.jpg|thumb|center|[[Teensie]] [[cage]]s appear.]] | ||
|- | |- | ||
| [[File:Don't Shoot the DJ - Back to Origins 3.jpg|thumb|left|]] | | [[File:Don't Shoot the DJ - Back to Origins 3.jpg|thumb|left|[[Small Bird|Small bird]]s and purple [[Murray]]s.]] | ||
|| [[File:Don't Shoot the DJ - Back to Origins 4.jpg|thumb|center|]] | || [[File:Don't Shoot the DJ - Back to Origins 4.jpg|thumb|center|A large yellow bird shooting fireballs at the player.]] | ||
|} | |} | ||
{| | {| | ||
|- | |- | ||
| [[File:Don't Shoot the DJ - Back to Origins 5.jpg|thumb|left|]] | | [[File:Don't Shoot the DJ - Back to Origins 5.jpg|thumb|left|A small group of [[Small Bird|small birds]].]] | ||
|| [[File:Don't Shoot the DJ - Back to Origins 6.jpg|thumb|center|]] | || [[File:Don't Shoot the DJ - Back to Origins 6.jpg|thumb|center|Shooting the sleeping [[gong]]s will scare away the surrounding bats.]] | ||
|| [[File:Don't Shoot the DJ - Back to Origins 8.jpg|thumb|right|]] | || [[File:Don't Shoot the DJ - Back to Origins 8.jpg|thumb|right|The purple [[Murray]]s can't be defeated, but the red ones can.]] | ||
|- | |- | ||
| [[File:Don't Shoot the DJ - Back to Origins 9.jpg|thumb|left|]] | | [[File:Don't Shoot the DJ - Back to Origins 9.jpg|thumb|left|A red [[Murray]] following the player.]] | ||
|| [[File:Don't Shoot the DJ - Back to Origins 10.jpg|thumb|center|]] | || [[File:Don't Shoot the DJ - Back to Origins 10.jpg|thumb|center|The ending part of the flight.]] | ||
|| [[File:Don't Shoot the DJ - Back to Origins 11.jpg|thumb|right|]] | || [[File:Don't Shoot the DJ - Back to Origins 11.jpg|thumb|right|The [[cage]] can be broken to end the level.]] | ||
|} | |} | ||
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[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||
Revision as of 14:02, 29 April 2017
| Don't Shoot the DJ | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Tricky Winds | High Voltage → | ||||||||||
Don't Shoot the DJ is the third level of the Grumbling Grottos, a world in Rayman Origins. This level takes place high above the clouds at night. This level is the second one in this world and fourteenth overall that's included in the Back to Origins mode in Rayman Legends.
Description
Shortly into the level, Rayman and his gang of friends get on the mosquitoes, and they must face small yellow birds, big spiky birds and yellow birds that shoot fireballs. Later, there are also enemies that resemble the Murrays, but are smaller, purple, and can’t be defeated. There are bats, as well, that they must avoid by staying in the light while shooting gongs that provide said light. After a while, there are also Helmet Birds, Blowing Birds, and red eels that can be defeated. After a bit, it turns to day, and there are many more eels and more bats, as well. After this, Rayman and the team can get off the mosquito, go through a door, and break an Electoon cage to end the level to where they will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.
| Don't Shoot the DJ | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Snake Eyes | Tuned-Up Treasure → | |||||||
Back to Origins
In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from Origins.
External links
- Don't Shoot the DJ playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Don't Shoot the DJ's Rayman Legends playthrough at YouTube (PC version)










