Scuba Shootout: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
m [[Back to Origins]]: Manual of style, replaced: aren't → are not
Steo (talk | contribs)
No edit summary
Line 14: Line 14:


==Original version==
==Original version==
This level starts out above water with buildings on rocks or stilts in the background. Shortly into the level, [[Rayman]] and his team get on the [[mosquito]]es, and after a short time, they go underwater. During the beginning part of the flight, they must avoid spikes, [[jellyfish]], and [[Blowfish]]. Not long later, there are [[Murray|Mini-Murrays]] to avoid, which cannot be defeated, and chunks of rock with spikes around them starts to fall from above.
This level starts out above water with buildings on rocks or stilts in the background. Not too far into the level, the heroes get on [[mosquito]]es, and after a short time, they go underwater. During the beginning part of the flight, they must avoid spikes, [[jellyfish]], and [[Blowfish]]. Eventually, there are [[Murray|Mini-Murrays]] to avoid, which cannot be defeated, and chunks of rock with spikes around them will start to fall from above.


After this, they end up in the deep, dark water and must stay in the light of [[Firefly|fireflies]], [[Luminous Fish]], or [[Anglerfish]] to avoid the [[tentacle claw]]s. There are now also [[Redfish]] they must deal with. After a bit, there will start to also be falling, spiky debris from above again. After this, the water gets light again, and as they go upward, they must avoid more falling, spiky debris and [[Murray|Mini-Murrays]]. When they get above water, the team can get off the [[mosquito]]es, go through a door, and break an [[Electoon]] [[cage]] to end the level. They will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.
Afterwards, they end up in the deep, dark water and must stay in the light of [[abyssal firefly krill]], [[Luminous Fish]], or [[Anglerfish]] to avoid the [[tentacle claw]]s. There are now also [[Redfish]] they must deal with. Eventually, spiky debris will start falling from above again. Afterwards, the water gets light again, and as the heroes ascend, they must avoid more falling spiky debris and [[Murray|Mini-Murrays]]. When they get above water, the heroes can disband from the [[mosquito]]es, go through a door, and break an [[Electoon]] [[cage]] to end the level. They will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Line 25: Line 25:
Scuba Shootout 5.jpg|[[Jellyfish]] and a [[Blowfish]].
Scuba Shootout 5.jpg|[[Jellyfish]] and a [[Blowfish]].
Scuba Shootout 6.jpg|A purple [[Murray]] that cannot be defeated.
Scuba Shootout 6.jpg|A purple [[Murray]] that cannot be defeated.
Scuba Shootout 7.jpg|[[Firefly|Fireflies]] that light up the dark.
Scuba Shootout 7.jpg|[[Abyssal firefly krill]] that light up the area around the heroes.


Scuba Shootout 8.jpg|[[Luminous fish]].
Scuba Shootout 8.jpg|[[Luminous fish]].

Revision as of 20:46, 6 September 2019

Scuba Shootout
Scuba Shootout
Scuba Shootout
Why So Crabby? Beware of Mini-Murray
World Angsty Abyss

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Scuba Shootout is the second level of the Angsty Abyss, a world in Rayman Origins. In this level, Rayman and his friends ride on the mosquitoes, above and beneath the sea. This level is the second one from this world and thirtieth overall that's included in the Back to Origins mode in Rayman Legends.

Original version

This level starts out above water with buildings on rocks or stilts in the background. Not too far into the level, the heroes get on mosquitoes, and after a short time, they go underwater. During the beginning part of the flight, they must avoid spikes, jellyfish, and Blowfish. Eventually, there are Mini-Murrays to avoid, which cannot be defeated, and chunks of rock with spikes around them will start to fall from above.

Afterwards, they end up in the deep, dark water and must stay in the light of abyssal firefly krill, Luminous Fish, or Anglerfish to avoid the tentacle claws. There are now also Redfish they must deal with. Eventually, spiky debris will start falling from above again. Afterwards, the water gets light again, and as the heroes ascend, they must avoid more falling spiky debris and Mini-Murrays. When they get above water, the heroes can disband from the mosquitoes, go through a door, and break an Electoon cage to end the level. They will then pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.

Scuba Shootout
Scuba Shootout
Scuba Shootout
SkullSkullSkull
Beware of the Mini Murray Risky Ruin
World Sea of Serendipity


3


75 Lums

150 Lums

225 Lums

300 Lums

Back to Origins

In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links