Don't Shoot the DJ: Difference between revisions

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'''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. This level takes place high above the clouds at night.  This level is the second one from this world and fourteenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.   
'''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. The level takes place high above the clouds at night.  This level is the second one from this world, and the fourteenth overall that is included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.   


==Original version==
==Original version==
Shortly into the level, the team of heroes get on the [[mosquito]]es, and they must face small [[small bird]]s, big [[spiky bird]]s and [[big bird]]s that shoot fireballs. Later, there are also [[spiky snake]]s, but the purple ones cannot be defeated. There are [[flying creature]]s, as well, that they must avoid by staying in the light while shooting [[Gong (UbiArt games)|gongs]] that provide said light. After a while, there are also [[Helmet Bird]]s, [[Blowing Bird]]s, and red [[spiky snake]]s that can be defeated. After a bit, it turns to day, and there are many more [[spiky snake]]s and more [[flying creature]]s, as well. After this, [[Rayman]] and the team can get off the [[mosquito]]es, go through a door, and break an [[Electoon]] [[cage]] to end the level to where they will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
As the heroes travel through this area, they will need to board [[mosquito]]es. They will face many enemies, such as small [[small bird]]s, big [[spiky bird]]s and [[big bird]]s which shoot fireballs. There will also be [[spiky snake]]s; the purple ones cannot be defeated. There are [[flying creature]]s too, which the heroes will need to avoid, by staying within the sound waves while shooting the [[Gong (UbiArt games)|gongs]]. As the heroes proceed, they will encounter [[Helmet Bird]]s, [[Blowing Bird]]s, and red [[spiky snake]]s; the red ones can be defeated. Eventually, it will turn to day, as heroes encounter more [[spiky snake]]s and [[flying creature]]s along their journey. The heroes will soon reach the end of the area, where they can disband their [[mosquito]]es. They can then hit the [[Darkblocker]] and proceed to the next area, where they will find an [[Electoon]] [[cage]]. Once the [[cage]] has been broken, the level will end; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


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Revision as of 15:54, 16 June 2020

Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
Tricky Winds High Voltage
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Don't Shoot the DJ is the third level of the Grumbling Grottos, a world from Rayman Origins. The level takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall that is included in the Back to Origins painting from Rayman Legends.

Original version

As the heroes travel through this area, they will need to board mosquitoes. They will face many enemies, such as small small birds, big spiky birds and big birds which shoot fireballs. There will also be spiky snakes; the purple ones cannot be defeated. There are flying creatures too, which the heroes will need to avoid, by staying within the sound waves while shooting the gongs. As the heroes proceed, they will encounter Helmet Birds, Blowing Birds, and red spiky snakes; the red ones can be defeated. Eventually, it will turn to day, as heroes encounter more spiky snakes and flying creatures along their journey. The heroes will soon reach the end of the area, where they can disband their mosquitoes. They can then hit the Darkblocker and proceed to the next area, where they will find an Electoon cage. Once the cage has been broken, the level will end; the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.

Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
SkullSkull
Snake Eyes Tuned-Up Treasure
World Desert of Dijiridoos


3


75 Lums

150 Lums

225 Lums

300 Lums

Back to Origins

In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links