Shooting Me Softly: Difference between revisions
Boomboleros7 (talk | contribs) Language link |
Improvements and added links |
||
| Line 12: | Line 12: | ||
}} | }} | ||
'''Shooting Me Softly''' is the seventh and last level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. It acts as a transition between the Desert of Dijiridoos and the [[Gourmand Land]], in a similar way to the first part of [[Bongo Hills]] in the PC and its ports | '''Shooting Me Softly''' is the seventh and last level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. It acts as a transition between the [[Desert of Dijiridoos]] and the [[Gourmand Land]], in a similar way to the first part of [[Bongo Hills]] in the PC version and its ports of [[Rayman 1|the original ''Rayman'' game]]. This is the third level from this world and twelfth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
== Original version == | ==Original version== | ||
Shortly into the level, with heavy winds, [[Rayman]] and his friends reach the [[mosquito]]es. As they fly through the level, they must face [[Helmet Bird]]s, many groups of [[Small bird|small yellowish-orange birds]] and [[Red Bird]]s, while avoiding big, [[spiky bird]]s. The two must also avoid crushing pillars with [[spiky bird]]s. At times, the [[mosquito]]es must shoot drums to bounce its shots into other things, such as [[switch]]es to stop wind being blown from vents that block the players from continuing. Eventually, there are swarms of bats to deal with; the [[mosquito]]es must shoot the smiling yellow circles in order to scare them off and open a path for the heroes to continue. | |||
Shortly into the level, with heavy winds, [[Rayman]] and his friends reach the [[mosquito]]es. As they fly through the level, they must face [[Helmet Bird | |||
After this, the heroes reach | After this, the heroes reach an area that appears to be the end of the transition of the two worlds. It starts off with nothing but clouds, but clears up to show the ocean in the background with glaciers and ice formations. Here, the team must avoid a herd of [[Helicopter bomb]]s that explode when shot, then they fly through icy passages and must avoid [[spiky orange]]s. After a short time of dodging the [[spiky orange]]s, the screen starts to move faster, and the floor and ceiling move to meet each other, requiring the [[mosquito]]es to move quickly in order to avoid getting crushed. After this, the team are able to get off their [[mosquito]]es, and after going through the next door, they can break the [[Electoon]] [[cage]] to end the level. The players will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | ||
<gallery widths="320px" heights="180px"> | |||
Shooting Me Softly 2.jpg|[[Spiky bird]]s attached to pillars. | |||
Shooting Me Softly 3.jpg|The player can shoot projectiles at bongos to make them bounce off. | |||
Shooting Me Softly 4.jpg|The [[switch]] must be shot at enough times to stop the air vents. | |||
Shooting Me Softly 5.jpg|[[Rayman]] using a drum to hit a [[switch]]. | |||
Shooting Me Softly 6.jpg|Projectiles being bounced off a huge bongo. | |||
Shooting Me Softly 7.jpg|[[Rayman]] must shoot at the sleeping [[gong]]s to scare the bats. | |||
Shooting Me Softly 8.jpg|The temporary light the [[gong]] gives off scares the bats. | |||
Shooting Me Softly 9.jpg|The player will have to stay on the lights in order to not get hit. | |||
Shooting Me Softly 10.jpg|[[Helicopter bomb]]s can be inhaled. | |||
Shooting Me Softly 11.jpg|The player is now in [[Gourmand Land]]. | |||
Shooting Me Softly 12.jpg|[[Spiky orange]]s will hurt if touched. | |||
Shooting Me Softly 13.jpg|Projectiles can be used to move the bouncing [[spiky orange]]. | |||
Shooting Me Softly 14.jpg|The icy platforms will begin to close together. | |||
</gallery> | |||
{{Template:RLLevel | {{Template:RLLevel | ||
| name = Shooting Me Softly | | name = Shooting Me Softly | ||
| Line 55: | Line 53: | ||
}} | }} | ||
==Back to Origins== | ==[[Back to Origins]]== | ||
In the [[Back to Origins]] version, there aren't many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from | In the [[Back to Origins]] version, there aren't many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game. | ||
<gallery widths="320px" heights="180px"> | |||
Shooting Me Softly - Back to Origins 1.jpg|The starting point of the level. | |||
Shooting Me Softly - Back to Origins 2.jpg|[[Lum (UbiArt games)|Lum]] chains appear. | |||
Shooting Me Softly - Back to Origins 3.jpg|The HD look is notable on the orange [[spiky bird]]s. | |||
Shooting Me Softly - Back to Origins 4.jpg|The projectiles the [[mosquito]] shoots can be bounced off of bongos to hit enemies. | |||
Shooting Me Softly - Back to Origins 5.jpg|A [[Teensie]] [[cage]]. | |||
Shooting Me Softly - Back to Origins 6.jpg|A [[gong]] providing light. | |||
Shooting Me Softly - Back to Origins 7.jpg|Incoming [[helicopter bomb]]s as [[Rayman]] and the [[mosquito]] head into [[Gourmand Land]]. | |||
Shooting Me Softly - Back to Origins 8.jpg|A look of the [[Frosty Delights]] area of [[Gourmand Land]]. | |||
Shooting Me Softly - Back to Origins 9.jpg|The [[spiky orange]]s have been redesigned. | |||
Shooting Me Softly - Back to Origins 11.jpg|[[Spiky orange]]s attached to the closing platforms. | |||
</gallery> | |||
==External links== | ==External links== | ||
Revision as of 15:10, 26 March 2018
| Shooting Me Softly | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← No Turning Back | Polar Pursuit → | ||||||||||
Shooting Me Softly is the seventh and last level of the Desert of Dijiridoos, the second world in Rayman Origins. It acts as a transition between the Desert of Dijiridoos and the Gourmand Land, in a similar way to the first part of Bongo Hills in the PC version and its ports of the original Rayman game. This is the third level from this world and twelfth overall that's included in the Back to Origins mode in Rayman Legends.
Original version
Shortly into the level, with heavy winds, Rayman and his friends reach the mosquitoes. As they fly through the level, they must face Helmet Birds, many groups of small yellowish-orange birds and Red Birds, while avoiding big, spiky birds. The two must also avoid crushing pillars with spiky birds. At times, the mosquitoes must shoot drums to bounce its shots into other things, such as switches to stop wind being blown from vents that block the players from continuing. Eventually, there are swarms of bats to deal with; the mosquitoes must shoot the smiling yellow circles in order to scare them off and open a path for the heroes to continue.
After this, the heroes reach an area that appears to be the end of the transition of the two worlds. It starts off with nothing but clouds, but clears up to show the ocean in the background with glaciers and ice formations. Here, the team must avoid a herd of Helicopter bombs that explode when shot, then they fly through icy passages and must avoid spiky oranges. After a short time of dodging the spiky oranges, the screen starts to move faster, and the floor and ceiling move to meet each other, requiring the mosquitoes to move quickly in order to avoid getting crushed. After this, the team are able to get off their mosquitoes, and after going through the next door, they can break the Electoon cage to end the level. The players will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.
-
Spiky birds attached to pillars.
-
The player can shoot projectiles at bongos to make them bounce off.
-
The switch must be shot at enough times to stop the air vents.
-
Projectiles being bounced off a huge bongo.
-
The temporary light the gong gives off scares the bats.
-
The player will have to stay on the lights in order to not get hit.
-
Helicopter bombs can be inhaled.
-
The player is now in Gourmand Land.
-
Spiky oranges will hurt if touched.
-
Projectiles can be used to move the bouncing spiky orange.
-
The icy platforms will begin to close together.
| Shooting Me Softly | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Skyward Sonata | Snake Eyes → | |||||||
Back to Origins
In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.
-
The starting point of the level.
-
Lum chains appear.
-
The HD look is notable on the orange spiky birds.
-
The projectiles the mosquito shoots can be bounced off of bongos to hit enemies.
-
A gong providing light.
-
A look of the Frosty Delights area of Gourmand Land.
-
The spiky oranges have been redesigned.
-
Spiky oranges attached to the closing platforms.

